#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
-#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
struct pt_post_vs {
struct vertex_header *out = vertices;
const float *scale = pvs->draw->viewport.scale;
const float *trans = pvs->draw->viewport.translate;
- const unsigned pos = pvs->draw->vs.position_output;
+ const unsigned pos = draw_current_shader_position_output(pvs->draw);
unsigned clipped = 0;
unsigned j;
for (j = 0; j < count; j++) {
float *position = out->data[pos];
+#if 0
+ debug_printf("%d) io = %p, data = %p = [%f, %f, %f, %f]\n",
+ j, out, position, position[0], position[1], position[2], position[3]);
+#endif
+
out->clip[0] = position[0];
out->clip[1] = position[1];
out->clip[2] = position[2];
struct vertex_header *out = vertices;
const float *scale = pvs->draw->viewport.scale;
const float *trans = pvs->draw->viewport.translate;
- const unsigned pos = pvs->draw->vs.position_output;
+ const unsigned pos = draw_current_shader_position_output(pvs->draw);
unsigned j;
if (0) debug_printf("%s\n", __FUNCTION__);