const struct draw_prim_info *prim_info );
};
-static INLINE void
+static inline void
initialize_vertex_header(struct vertex_header *header)
{
header->clipmask = 0;
header->vertex_id = UNDEFINED_VERTEX_ID;
}
-static INLINE float
+static inline float
dot4(const float *a, const float *b)
{
return (a[0]*b[0] +
boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
- struct draw_vertex_info *info,
+ struct draw_vertex_info *info,
const struct draw_prim_info *prim_info )
{
return pvs->run( pvs, info, prim_info );