unsigned input_vertex_stride;
const float (*inputs)[4];
- const float (*pre_clip_pos)[4];
+ const float *pre_clip_pos;
boolean has_so;
boolean use_pre_clip_pos;
int pos_idx;
unsigned emitted_primitives;
- unsigned emitted_vertices;
unsigned generated_primitives;
};
return state;
}
-static INLINE boolean
+static inline boolean
draw_has_so(const struct draw_context *draw)
{
const struct pipe_stream_output_info *state = draw_so_info(draw);
unsigned input_vertex_stride = so->input_vertex_stride;
struct draw_context *draw = so->draw;
const float (*input_ptr)[4];
- const float (*pcp_ptr)[4] = NULL;
+ const float *pcp_ptr = NULL;
const struct pipe_stream_output_info *state = draw_so_info(draw);
float *buffer;
int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
+ boolean buffer_written[PIPE_MAX_SO_BUFFERS] = {0};
input_ptr = so->inputs;
if (so->use_pre_clip_pos)
for (i = 0; i < draw->so.num_targets; i++) {
struct draw_so_target *target = draw->so.targets[i];
- buffer_total_bytes[i] = target->internal_offset;
+ if (target) {
+ buffer_total_bytes[i] = target->internal_offset;
+ } else {
+ buffer_total_bytes[i] = 0;
+ }
}
/* check have we space to emit prim first - if not don't do anything */
for (i = 0; i < num_vertices; ++i) {
+ unsigned ob;
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned num_comps = state->output[slot].num_components;
int ob = state->output[slot].output_buffer;
-
- if ((buffer_total_bytes[ob] + num_comps * sizeof(float)) >
+ unsigned dst_offset = state->output[slot].dst_offset * sizeof(float);
+ unsigned write_size = num_comps * sizeof(float);
+ /* If a buffer is missing then that's equivalent to
+ * an overflow */
+ if (!draw->so.targets[ob]) {
+ return;
+ }
+ if ((buffer_total_bytes[ob] + write_size + dst_offset) >
draw->so.targets[ob]->target.buffer_size) {
return;
}
- buffer_total_bytes[ob] += num_comps * sizeof(float);
+ }
+ for (ob = 0; ob < draw->so.num_targets; ++ob) {
+ buffer_total_bytes[ob] += state->stride[ob] * sizeof(float);
}
}
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
- const float (*pre_clip_pos)[4];
- int ob;
+ const float *pre_clip_pos = NULL;
+ unsigned ob;
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
if (pcp_ptr)
- pre_clip_pos = (const float (*)[4])(
+ pre_clip_pos = (const float *)(
(const char *)pcp_ptr + (indices[i] * input_vertex_stride));
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned num_comps = state->output[slot].num_components;
ob = state->output[slot].output_buffer;
+ buffer_written[ob] = TRUE;
buffer = (float *)((char *)draw->so.targets[ob]->mapping +
draw->so.targets[ob]->target.buffer_offset +
- draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset;
+ draw->so.targets[ob]->internal_offset) +
+ state->output[slot].dst_offset;
if (idx == so->pos_idx && pcp_ptr)
- memcpy(buffer, &pre_clip_pos[idx][start_comp], num_comps * sizeof(float));
+ memcpy(buffer, &pre_clip_pos[start_comp],
+ num_comps * sizeof(float));
else
- memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
+ memcpy(buffer, &input[idx][start_comp],
+ num_comps * sizeof(float));
+#if 0
+ {
+ int j;
+ debug_printf("VERT[%d], offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [",
+ i,
+ draw->so.targets[ob]->internal_offset,
+ slot, start_comp, num_comps, idx);
+ for (j = 0; j < num_comps; ++j) {
+ unsigned *ubuffer = (unsigned*)buffer;
+ debug_printf("%d (0x%x), ", ubuffer[j], ubuffer[j]);
+ }
+ debug_printf("]\n");
+ }
+#endif
+ }
+ for (ob = 0; ob < draw->so.num_targets; ++ob) {
+ struct draw_so_target *target = draw->so.targets[ob];
+ if (target && buffer_written[ob]) {
+ target->internal_offset += state->stride[ob] * sizeof(float);
+ }
}
- for (ob = 0; ob < draw->so.num_targets; ++ob)
- draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);
}
- so->emitted_vertices += num_vertices;
++so->emitted_primitives;
}
if (!draw->so.num_targets)
return;
- emit->emitted_vertices = 0;
emit->emitted_primitives = 0;
emit->generated_primitives = 0;
emit->input_vertex_stride = input_verts->stride;
if (emit->use_pre_clip_pos)
- emit->pre_clip_pos = (const float (*)[4])input_verts->verts->pre_clip_pos;
+ emit->pre_clip_pos = input_verts->verts->clip_pos;
emit->inputs = (const float (*)[4])input_verts->verts->data;
render->set_stream_output_info(render,
emit->emitted_primitives,
- emit->emitted_vertices,
emit->generated_primitives);
}