#include "draw/draw_private.h"
#include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
unsigned input_vertex_stride;
const float (*inputs)[4];
- const float (*pre_clip_pos)[4];
+ const float *pre_clip_pos;
boolean has_so;
boolean use_pre_clip_pos;
int pos_idx;
unsigned emitted_primitives;
- unsigned emitted_vertices;
unsigned generated_primitives;
+ unsigned stream;
};
+static const struct pipe_stream_output_info *
+draw_so_info(const struct draw_context *draw)
+{
+ const struct pipe_stream_output_info *state = NULL;
+
+ if (draw->gs.geometry_shader) {
+ state = &draw->gs.geometry_shader->state.stream_output;
+ } else {
+ state = &draw->vs.vertex_shader->state.stream_output;
+ }
+
+ return state;
+}
+
+static inline boolean
+draw_has_so(const struct draw_context *draw)
+{
+ const struct pipe_stream_output_info *state = draw_so_info(draw);
+
+ if (state && state->num_outputs > 0)
+ return TRUE;
+
+ return FALSE;
+}
void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos)
{
struct draw_context *draw = emit->draw;
emit->use_pre_clip_pos = use_pre_clip_pos;
- emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
+ emit->has_so = draw_has_so(draw);
if (use_pre_clip_pos)
emit->pos_idx = draw_current_shader_position_output(draw);
unsigned input_vertex_stride = so->input_vertex_stride;
struct draw_context *draw = so->draw;
const float (*input_ptr)[4];
- const float (*pcp_ptr)[4] = NULL;
- const struct pipe_stream_output_info *state =
- &draw->vs.vertex_shader->state.stream_output;
+ const float *pcp_ptr = NULL;
+ const struct pipe_stream_output_info *state = draw_so_info(draw);
float *buffer;
int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
+ boolean buffer_written[PIPE_MAX_SO_BUFFERS] = {0};
input_ptr = so->inputs;
if (so->use_pre_clip_pos)
for (i = 0; i < draw->so.num_targets; i++) {
struct draw_so_target *target = draw->so.targets[i];
- buffer_total_bytes[i] = target->internal_offset;
+ if (target) {
+ buffer_total_bytes[i] = target->internal_offset;
+ } else {
+ buffer_total_bytes[i] = 0;
+ }
}
/* check have we space to emit prim first - if not don't do anything */
for (i = 0; i < num_vertices; ++i) {
+ unsigned ob;
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned num_comps = state->output[slot].num_components;
int ob = state->output[slot].output_buffer;
-
- if ((buffer_total_bytes[ob] + num_comps * sizeof(float)) >
+ unsigned dst_offset = state->output[slot].dst_offset * sizeof(float);
+ unsigned write_size = num_comps * sizeof(float);
+
+ if (state->output[slot].stream != so->stream)
+ continue;
+ /* If a buffer is missing then that's equivalent to
+ * an overflow */
+ if (!draw->so.targets[ob]) {
+ return;
+ }
+ if ((buffer_total_bytes[ob] + write_size + dst_offset) >
draw->so.targets[ob]->target.buffer_size) {
return;
}
- buffer_total_bytes[ob] += num_comps * sizeof(float);
+ }
+ for (ob = 0; ob < draw->so.num_targets; ++ob) {
+ buffer_total_bytes[ob] += state->stride[ob] * sizeof(float);
}
}
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
- const float (*pre_clip_pos)[4];
- unsigned total_written_compos = 0;
- int ob;
- /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
+ const float *pre_clip_pos = NULL;
+ unsigned ob;
+
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
if (pcp_ptr)
- pre_clip_pos = (const float (*)[4])(
+ pre_clip_pos = (const float *)(
(const char *)pcp_ptr + (indices[i] * input_vertex_stride));
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned idx = state->output[slot].register_index;
unsigned start_comp = state->output[slot].start_component;
unsigned num_comps = state->output[slot].num_components;
+ unsigned stream = state->output[slot].stream;
+ if (stream != so->stream)
+ continue;
ob = state->output[slot].output_buffer;
+ buffer_written[ob] = TRUE;
buffer = (float *)((char *)draw->so.targets[ob]->mapping +
draw->so.targets[ob]->target.buffer_offset +
- draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset;
- if (idx == so->pos_idx && pcp_ptr)
- memcpy(buffer, &pre_clip_pos[start_comp], num_comps * sizeof(float));
+ draw->so.targets[ob]->internal_offset) +
+ state->output[slot].dst_offset;
+
+ if (idx == so->pos_idx && pcp_ptr && so->stream == 0)
+ memcpy(buffer, &pre_clip_pos[start_comp],
+ num_comps * sizeof(float));
else
- memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
- total_written_compos += num_comps;
+ memcpy(buffer, &input[idx][start_comp],
+ num_comps * sizeof(float));
+#if 0
+ {
+ int j;
+ debug_printf("VERT[%d], stream = %d, offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [",
+ i, stream,
+ draw->so.targets[ob]->internal_offset,
+ slot, start_comp, num_comps, idx);
+ for (j = 0; j < num_comps; ++j) {
+ unsigned *ubuffer = (unsigned*)buffer;
+ debug_printf("%d (0x%x), ", ubuffer[j], ubuffer[j]);
+ }
+ debug_printf("]\n");
+ }
+#endif
+ }
+ for (ob = 0; ob < draw->so.num_targets; ++ob) {
+ struct draw_so_target *target = draw->so.targets[ob];
+ if (target && buffer_written[ob]) {
+ target->internal_offset += state->stride[ob] * sizeof(float);
+ }
}
- for (ob = 0; ob < draw->so.num_targets; ++ob)
- draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);
}
- so->emitted_vertices += num_vertices;
++so->emitted_primitives;
}
void draw_pt_so_emit( struct pt_so_emit *emit,
+ int num_vertex_streams,
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prims )
{
struct draw_context *draw = emit->draw;
struct vbuf_render *render = draw->render;
- unsigned start, i;
+ unsigned start, i, stream;
if (!emit->has_so)
return;
if (!draw->so.num_targets)
return;
- emit->emitted_vertices = 0;
- emit->emitted_primitives = 0;
- emit->generated_primitives = 0;
- emit->input_vertex_stride = input_verts->stride;
- if (emit->use_pre_clip_pos)
- emit->pre_clip_pos = (const float (*)[4])input_verts->verts->pre_clip_pos;
-
- emit->inputs = (const float (*)[4])input_verts->verts->data;
-
/* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- for (start = i = 0; i < input_prims->primitive_count;
- start += input_prims->primitive_lengths[i], i++)
- {
- unsigned count = input_prims->primitive_lengths[i];
-
- if (input_prims->linear) {
- so_run_linear(emit, input_prims, input_verts,
- start, count);
- } else {
- so_run_elts(emit, input_prims, input_verts,
- start, count);
+ for (stream = 0; stream < num_vertex_streams; stream++) {
+ emit->emitted_primitives = 0;
+ emit->generated_primitives = 0;
+ if (emit->use_pre_clip_pos)
+ emit->pre_clip_pos = input_verts[stream].verts->clip_pos;
+
+ emit->input_vertex_stride = input_verts[stream].stride;
+ emit->inputs = (const float (*)[4])input_verts[stream].verts->data;
+ emit->stream = stream;
+ for (start = i = 0; i < input_prims[stream].primitive_count;
+ start += input_prims[stream].primitive_lengths[i], i++)
+ {
+ unsigned count = input_prims[stream].primitive_lengths[i];
+
+ if (input_prims->linear) {
+ so_run_linear(emit, &input_prims[stream], &input_verts[stream],
+ start, count);
+ } else {
+ so_run_elts(emit, &input_prims[stream], &input_verts[stream],
+ start, count);
+ }
}
+ render->set_stream_output_info(render,
+ stream,
+ emit->emitted_primitives,
+ emit->generated_primitives);
}
-
- render->set_stream_output_info(render,
- emit->emitted_primitives,
- emit->emitted_vertices,
- emit->generated_primitives);
}