*/
#include "util/u_memory.h"
+#include "util/u_prim.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_pt.h"
unsigned i2,
unsigned i3 )
{
- vcache_triangle_flags( vcache,
- ( DRAW_PIPE_RESET_STIPPLE |
- DRAW_PIPE_EDGE_FLAG_0 |
- DRAW_PIPE_EDGE_FLAG_2 ),
- i0, i1, i3 );
-
- vcache_triangle_flags( vcache,
- ( DRAW_PIPE_EDGE_FLAG_0 |
- DRAW_PIPE_EDGE_FLAG_1 ),
- i1, i2, i3 );
+ if (vcache->draw->rasterizer->flatshade_first) {
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_RESET_STIPPLE |
+ DRAW_PIPE_EDGE_FLAG_0 |
+ DRAW_PIPE_EDGE_FLAG_1 ),
+ i0, i1, i2 );
+
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_EDGE_FLAG_2 |
+ DRAW_PIPE_EDGE_FLAG_1 ),
+ i0, i2, i3 );
+ }
+ else {
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_RESET_STIPPLE |
+ DRAW_PIPE_EDGE_FLAG_0 |
+ DRAW_PIPE_EDGE_FLAG_2 ),
+ i0, i1, i3 );
+
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_EDGE_FLAG_0 |
+ DRAW_PIPE_EDGE_FLAG_1 ),
+ i1, i2, i3 );
+ }
}
/* At least for now, we're back to using a template include file for
vcache->fetch_max,
draw_count);
- if (max_index == 0xffffffff ||
+ if (max_index >= DRAW_PIPE_MAX_VERTICES ||
+ fetch_count >= UNDEFINED_VERTEX_ID ||
fetch_count > draw_count) {
if (0) debug_printf("fail\n");
goto fail;
default:
assert(0);
+ FREE(storage);
return;
}
}
default:
assert(0);
+ FREE(storage);
return;
}
}
}
vcache->input_prim = prim;
- vcache->output_prim = draw_pt_reduced_prim(prim);
+ vcache->output_prim = u_reduced_prim(prim);
vcache->middle = middle;
vcache->opt = opt;