tgsi: add info about MSAA samplers to tgsi_shader_info
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
index cfd2b9820c10f283bd4b31f815f04e92f1292f48..bf1c73cad5f1c62ee4fd26395d6d6d266c1b1a5f 100644 (file)
  * Vertex buffer drawing stage.
  * 
  * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author José Fonseca <jrfonsec@tungstengraphics.com>
+ * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
  */
 
 #ifndef DRAW_VBUF_H_
 #define DRAW_VBUF_H_
 
 
-#include "pipe/p_util.h"
+#include "pipe/p_compiler.h"
 
 
+struct pipe_rasterizer_state;
 struct draw_context;
 struct vertex_info;
+struct pipe_query_data_pipeline_statistics;
 
 
 /**
@@ -56,6 +58,17 @@ struct vbuf_render {
    unsigned max_indices;
    unsigned max_vertex_buffer_bytes;
 
+   /**
+    * Query if the hardware driver needs assistance for a particular
+    * combination of rasterizer state and primitive.
+    *
+    * Currently optional.
+    */
+   boolean (*need_pipeline)(const struct vbuf_render *render,
+                            const struct pipe_rasterizer_state *rasterizer,
+                            unsigned int prim );
+
+
    /**
     * Get the hardware vertex format.
     * 
@@ -68,32 +81,59 @@ struct vbuf_render {
     * Hardware renderers will use ttm memory, others will just malloc
     * something.
     */
-   void *(*allocate_vertices)( struct vbuf_render *,
-                              ushort vertex_size,
-                              ushort nr_vertices );
+   boolean (*allocate_vertices)( struct vbuf_render *,
+                                 ushort vertex_size,
+                                 ushort nr_vertices );
+   
+   void *(*map_vertices)( struct vbuf_render * );
+   void (*unmap_vertices)( struct vbuf_render *, 
+                           ushort min_index,
+                           ushort max_index );
 
    /**
     * Notify the renderer of the current primitive when it changes.
-    * Prim is restricted to TRIANGLES, LINES and POINTS.
+    * Must succeed for TRIANGLES, LINES and POINTS.  Other prims at
+    * the discretion of the driver, for the benefit of the passthrough
+    * path.
     */
    void (*set_primitive)( struct vbuf_render *, unsigned prim );
 
    /**
-    * DrawElements, note indices are ushort:
+    * Draw indexed primitives.  Note that indices are ushort.  The driver
+    * must complete this call, if necessary splitting the index list itself.
     */
-   void (*draw)( struct vbuf_render *,
-                const ushort *indices,
-                uint nr_indices );
+   void (*draw_elements)( struct vbuf_render *,
+                          const ushort *indices,
+                          uint nr_indices );
+
+   /* Draw non-indexed primitives.
+    */
+   void (*draw_arrays)( struct vbuf_render *,
+                       unsigned start,
+                       uint nr );
 
    /**
     * Called when vbuf is done with this set of vertices:
     */
-   void (*release_vertices)( struct vbuf_render *,
-                            void *vertices, 
-                            unsigned vertex_size,
-                            unsigned vertices_used );
+   void (*release_vertices)( struct vbuf_render * );
 
    void (*destroy)( struct vbuf_render * );
+
+
+   /**
+    * Called after writing data to the stream out buffers
+    */
+   void (*set_stream_output_info)( struct vbuf_render *vbufr,
+                                   unsigned primitive_count,
+                                   unsigned vertices_count,
+                                   unsigned primitive_generated );
+
+   /**
+    * Called after all relevant statistics have been accumulated.
+    */
+   void (*pipeline_statistics)(
+      struct vbuf_render *vbufr,
+      const struct pipe_query_data_pipeline_statistics *stats );
 };