Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
index b0aa2df309918cc887c74e074fac0c5202923cf4..cccd3bf4358d4ac5e97c21cfd1daf80829a0ebb5 100644 (file)
  * Vertex buffer drawing stage.
  * 
  * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author José Fonseca <jrfonsec@tungstengraphics.com>
+ * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
  */
 
 #ifndef DRAW_VBUF_H_
 #define DRAW_VBUF_H_
 
 
+#include "pipe/p_compiler.h"
 
+
+struct pipe_rasterizer_state;
 struct draw_context;
 struct vertex_info;
 
@@ -54,6 +57,17 @@ struct vbuf_render {
    unsigned max_indices;
    unsigned max_vertex_buffer_bytes;
 
+   /**
+    * Query if the hardware driver needs assistance for a particular
+    * combination of rasterizer state and primitive.
+    *
+    * Currently optional.
+    */
+   boolean (*need_pipeline)(const struct vbuf_render *render,
+                            const struct pipe_rasterizer_state *rasterizer,
+                            unsigned int prim );
+
+
    /**
     * Get the hardware vertex format.
     * 
@@ -66,9 +80,14 @@ struct vbuf_render {
     * Hardware renderers will use ttm memory, others will just malloc
     * something.
     */
-   void *(*allocate_vertices)( struct vbuf_render *,
-                              ushort vertex_size,
-                              ushort nr_vertices );
+   boolean (*allocate_vertices)( struct vbuf_render *,
+                                 ushort vertex_size,
+                                 ushort nr_vertices );
+   
+   void *(*map_vertices)( struct vbuf_render * );
+   void (*unmap_vertices)( struct vbuf_render *, 
+                           ushort min_index,
+                           ushort max_index );
 
    /**
     * Notify the renderer of the current primitive when it changes.
@@ -95,10 +114,7 @@ struct vbuf_render {
    /**
     * Called when vbuf is done with this set of vertices:
     */
-   void (*release_vertices)( struct vbuf_render *,
-                            void *vertices, 
-                            unsigned vertex_size,
-                            unsigned vertices_used );
+   void (*release_vertices)( struct vbuf_render * );
 
    void (*destroy)( struct vbuf_render * );
 };