/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
* Brian Paul
*/
DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
-/**
- * Set a vertex shader constant buffer.
- * \param slot which constant buffer in [0, PIPE_MAX_CONSTANT_BUFFERS-1]
- * \param constants the mapped buffer
- * \param size size of buffer in bytes
- */
-void
-draw_vs_set_constants(struct draw_context *draw,
- unsigned slot,
- const void *constants,
- unsigned size)
-{
- const int alignment = 16;
-
- /* check if buffer is 16-byte aligned */
- if (((uintptr_t)constants) & (alignment - 1)) {
- /* if not, copy the constants into a new, 16-byte aligned buffer */
- if (size > draw->vs.const_storage_size[slot]) {
- if (draw->vs.aligned_constant_storage[slot]) {
- align_free((void *)draw->vs.aligned_constant_storage[slot]);
- draw->vs.const_storage_size[slot] = 0;
- }
- draw->vs.aligned_constant_storage[slot] =
- align_malloc(size, alignment);
- if (draw->vs.aligned_constant_storage[slot]) {
- draw->vs.const_storage_size[slot] = size;
- }
- }
- assert(constants);
- if (draw->vs.aligned_constant_storage[slot]) {
- memcpy((void *)draw->vs.aligned_constant_storage[slot],
- constants,
- size);
- }
- constants = draw->vs.aligned_constant_storage[slot];
- }
-
- draw->vs.aligned_constants[slot] = constants;
-}
-
-
-void draw_vs_set_viewport( struct draw_context *draw,
- const struct pipe_viewport_state *viewport )
-{
-}
-
-
-
struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)
{
uint i;
bool found_clipvertex = FALSE;
+ vs->position_output = -1;
for (i = 0; i < vs->info.num_outputs; i++) {
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
vs->info.output_semantic_index[i] == 0)
vs->info.output_semantic_index[i] == 0) {
found_clipvertex = TRUE;
vs->clipvertex_output = i;
- } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
- if (vs->info.output_semantic_index[i] == 0)
- vs->clipdistance_output[0] = i;
- else
- vs->clipdistance_output[1] = i;
+ } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
+ vs->viewport_index_output = i;
+ else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
+ debug_assert(vs->info.output_semantic_index[i] <
+ PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+ vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
}
}
if (!found_clipvertex)
draw->vs.position_output = dvs->position_output;
draw->vs.edgeflag_output = dvs->edgeflag_output;
draw->vs.clipvertex_output = dvs->clipvertex_output;
- draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0];
- draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1];
+ draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
+ draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
dvs->prepare( dvs, draw );
+ draw_update_clip_flags(draw);
+ draw_update_viewport_flags(draw);
}
else {
draw->vs.vertex_shader = NULL;
{
draw->dump_vs = debug_get_option_gallium_dump_vs();
- draw->vs.machine = tgsi_exec_machine_create();
- if (!draw->vs.machine)
- return FALSE;
+ if (!draw->llvm) {
+ draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
+ if (!draw->vs.tgsi.machine)
+ return FALSE;
+ }
draw->vs.emit_cache = translate_cache_create();
if (!draw->vs.emit_cache)
void
draw_vs_destroy( struct draw_context *draw )
{
- uint i;
-
if (draw->vs.fetch_cache)
translate_cache_destroy(draw->vs.fetch_cache);
if (draw->vs.emit_cache)
translate_cache_destroy(draw->vs.emit_cache);
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- if (draw->vs.aligned_constant_storage[i]) {
- align_free((void *)draw->vs.aligned_constant_storage[i]);
- }
- }
-
- tgsi_exec_machine_destroy(draw->vs.machine);
+ if (!draw->llvm)
+ tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
}
/* Else have to create a new one:
*/
variant = vs->create_variant( vs, key );
- if (variant == NULL)
+ if (!variant)
return NULL;
/* Add it to our list, could be smarter:
*/
- if (vs->nr_variants < Elements(vs->variant)) {
+ if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
vs->variant[vs->nr_variants++] = variant;
}
else {
vs->last_variant++;
- vs->last_variant %= Elements(vs->variant);
+ vs->last_variant %= ARRAY_SIZE(vs->variant);
vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
vs->variant[vs->last_variant] = variant;
}
return draw->vs.emit;
}
+
+void
+draw_vs_attach_so(struct draw_vertex_shader *dvs,
+ const struct pipe_stream_output_info *info)
+{
+ dvs->state.stream_output = *info;
+}
+
+void
+draw_vs_reset_so(struct draw_vertex_shader *dvs)
+{
+ memset(&dvs->state.stream_output, 0, sizeof(dvs->state.stream_output));
+}