else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(vs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- vs->clipdistance_output[vs->info.output_semantic_index[i]] = i;
- } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(vs->info.output_semantic_index[i] <
- PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- vs->culldistance_output[vs->info.output_semantic_index[i]] = i;
+ vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
}
}
if (!found_clipvertex)
draw->vs.position_output = dvs->position_output;
draw->vs.edgeflag_output = dvs->edgeflag_output;
draw->vs.clipvertex_output = dvs->clipvertex_output;
- draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0];
- draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1];
+ draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
+ draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
dvs->prepare( dvs, draw );
draw_update_clip_flags(draw);
draw_update_viewport_flags(draw);
/* Add it to our list, could be smarter:
*/
- if (vs->nr_variants < Elements(vs->variant)) {
+ if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
vs->variant[vs->nr_variants++] = variant;
}
else {
vs->last_variant++;
- vs->last_variant %= Elements(vs->variant);
+ vs->last_variant %= ARRAY_SIZE(vs->variant);
vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
vs->variant[vs->last_variant] = variant;
}