vs->info.output_semantic_index[i] == 0) {
found_clipvertex = TRUE;
vs->clipvertex_output = i;
- } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
+ } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
+ vs->viewport_index_output = i;
+ else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(vs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
vs->clipdistance_output[vs->info.output_semantic_index[i]] = i;
draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0];
draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1];
dvs->prepare( dvs, draw );
+ draw_update_clip_flags(draw);
+ draw_update_viewport_flags(draw);
}
else {
draw->vs.vertex_shader = NULL;
{
draw->dump_vs = debug_get_option_gallium_dump_vs();
- if (!draw_get_option_use_llvm()) {
- draw->vs.tgsi.machine = tgsi_exec_machine_create();
+ if (!draw->llvm) {
+ draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
if (!draw->vs.tgsi.machine)
return FALSE;
}
if (draw->vs.emit_cache)
translate_cache_destroy(draw->vs.emit_cache);
- if (!draw_get_option_use_llvm())
+ if (!draw->llvm)
tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
}
/* Else have to create a new one:
*/
variant = vs->create_variant( vs, key );
- if (variant == NULL)
+ if (!variant)
return NULL;
/* Add it to our list, could be smarter:
*/
- if (vs->nr_variants < Elements(vs->variant)) {
+ if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
vs->variant[vs->nr_variants++] = variant;
}
else {
vs->last_variant++;
- vs->last_variant %= Elements(vs->variant);
+ vs->last_variant %= ARRAY_SIZE(vs->variant);
vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
vs->variant[vs->last_variant] = variant;
}