unsigned viewport_index_output;
unsigned edgeflag_output;
unsigned clipvertex_output;
- unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
- unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+ unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
/* Extracted from shader:
*/
const float (*immediates)[4];
-static INLINE int draw_vs_variant_keysize( const struct draw_vs_variant_key *key )
+static inline int draw_vs_variant_keysize( const struct draw_vs_variant_key *key )
{
return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_variant_element);
}
-static INLINE int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a,
+static inline int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a,
const struct draw_vs_variant_key *b )
{
int keysize = draw_vs_variant_keysize(a);