unsigned position_output;
unsigned edgeflag_output;
unsigned clipvertex_output;
-
+ unsigned clipdistance_output[2];
/* Extracted from shader:
*/
const float (*immediates)[4];
draw_create_vs_exec(struct draw_context *draw,
const struct pipe_shader_state *templ);
-struct draw_vertex_shader *
-draw_create_vs_ppc(struct draw_context *draw,
- const struct pipe_shader_state *templ);
-
-
struct draw_vs_variant_key;
struct draw_vertex_shader;