unsigned nr_outputs:8;
unsigned viewport:1;
unsigned clip:1;
- unsigned pad:5;
+ unsigned const_vbuffers:5;
struct draw_varient_element element[PIPE_MAX_ATTRIBS];
};
struct draw_vertex_shader *vs;
- void (*set_input)( struct draw_vs_varient *,
+ void (*set_buffer)( struct draw_vs_varient *,
unsigned i,
const void *ptr,
unsigned stride );
draw_create_vs_sse(struct draw_context *draw,
const struct pipe_shader_state *templ);
+struct draw_vertex_shader *
+draw_create_vs_ppc(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context *draw,
const struct pipe_shader_state *templ);