struct draw_context;
struct pipe_shader_state;
-struct draw_vs_input
+struct draw_varient_input
{
enum pipe_format format;
unsigned buffer;
unsigned offset;
};
-struct draw_vs_output
+struct draw_varient_output
{
- enum pipe_format format;
- unsigned offset;
+ enum pipe_format format; /* output format */
+ unsigned vs_output:8; /* which vertex shader output is this? */
+ unsigned offset:24; /* offset into output vertex */
};
-struct draw_vs_element {
- struct draw_vs_input in;
- struct draw_vs_output out;
+struct draw_varient_element {
+ struct draw_varient_input in;
+ struct draw_varient_output out;
};
struct draw_vs_varient_key {
unsigned output_stride;
- unsigned nr_elements;
- struct draw_vs_element element[PIPE_MAX_ATTRIBS];
+ unsigned nr_elements:8; /* max2(nr_inputs, nr_outputs) */
+ unsigned nr_inputs:8;
+ unsigned nr_outputs:8;
+ unsigned viewport:1;
+ unsigned clip:1;
+ unsigned const_vbuffers:5;
+ struct draw_varient_element element[PIPE_MAX_ATTRIBS];
};
+struct draw_vs_varient;
+
+
struct draw_vs_varient {
struct draw_vs_varient_key key;
struct draw_vertex_shader *vs;
- void (*set_input)( struct draw_vs_varient *,
+ void (*set_buffer)( struct draw_vs_varient *,
unsigned i,
const void *ptr,
unsigned stride );
- void (*set_constants)( struct draw_vs_varient *,
- const float (*constants)[4] );
-
-
- void (*run_linear)( struct draw_vs_varient *shader,
- unsigned start,
- unsigned count,
- void *output_buffer );
+ void (PIPE_CDECL *run_linear)( struct draw_vs_varient *shader,
+ unsigned start,
+ unsigned count,
+ void *output_buffer );
- void (*run_elts)( struct draw_vs_varient *shader,
- const unsigned *elts,
- unsigned count,
- void *output_buffer );
+ void (PIPE_CDECL *run_elts)( struct draw_vs_varient *shader,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer );
void (*destroy)( struct draw_vs_varient * );
};
struct pipe_shader_state state;
struct tgsi_shader_info info;
+ unsigned position_output;
+
+ /* Extracted from shader:
+ */
+ const float (*immediates)[4];
/*
*/
struct draw_vs_varient *varient[16];
unsigned nr_varients;
+ unsigned last_varient;
struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader,
const struct draw_vs_varient_key *key );
draw_create_vs_sse(struct draw_context *draw,
const struct pipe_shader_state *templ);
+struct draw_vertex_shader *
+draw_create_vs_ppc(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context *draw,
const struct pipe_shader_state *templ);
+
+
+struct draw_vs_varient_key;
+struct draw_vertex_shader;
+
+struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key );
+
+
+
/********************************************************************************
* Helpers for vs implementations that don't do their own fetch/emit varients.
* Means these can be shared between shaders.
static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key )
{
- return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_vs_element);
+ return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_varient_element);
}
static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a,
}
+struct aos_machine *draw_vs_aos_machine( void );
+void draw_vs_aos_machine_destroy( struct aos_machine *machine );
+
+void draw_vs_aos_machine_constants( struct aos_machine *machine,
+ const float (*constants)[4] );
+void draw_vs_aos_machine_viewport( struct aos_machine *machine,
+ const struct pipe_viewport_state *viewport );
#define MAX_TGSI_VERTICES 4