struct draw_context;
struct pipe_shader_state;
-struct draw_varient_input
+struct draw_variant_input
{
enum pipe_format format;
unsigned buffer;
unsigned instance_divisor;
};
-struct draw_varient_output
+struct draw_variant_output
{
enum pipe_format format; /* output format */
unsigned vs_output:8; /* which vertex shader output is this? */
unsigned offset:24; /* offset into output vertex */
};
-struct draw_varient_element {
- struct draw_varient_input in;
- struct draw_varient_output out;
+struct draw_variant_element {
+ struct draw_variant_input in;
+ struct draw_variant_output out;
};
-struct draw_vs_varient_key {
+struct draw_vs_variant_key {
unsigned output_stride;
unsigned nr_elements:8; /* max2(nr_inputs, nr_outputs) */
unsigned nr_inputs:8;
unsigned viewport:1;
unsigned clip:1;
unsigned const_vbuffers:5;
- struct draw_varient_element element[PIPE_MAX_ATTRIBS];
+ struct draw_variant_element element[PIPE_MAX_ATTRIBS];
};
-struct draw_vs_varient;
+struct draw_vs_variant;
-struct draw_vs_varient {
- struct draw_vs_varient_key key;
+struct draw_vs_variant {
+ struct draw_vs_variant_key key;
struct draw_vertex_shader *vs;
- void (*set_buffer)( struct draw_vs_varient *,
+ void (*set_buffer)( struct draw_vs_variant *,
unsigned i,
const void *ptr,
- unsigned stride );
+ unsigned stride,
+ unsigned max_stride );
- void (PIPE_CDECL *run_linear)( struct draw_vs_varient *shader,
+ void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
unsigned start,
unsigned count,
void *output_buffer );
- void (PIPE_CDECL *run_elts)( struct draw_vs_varient *shader,
+ void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader,
const unsigned *elts,
unsigned count,
void *output_buffer );
- void (*destroy)( struct draw_vs_varient * );
+ void (*destroy)( struct draw_vs_variant * );
};
/*
*/
- struct draw_vs_varient *varient[16];
- unsigned nr_varients;
- unsigned last_varient;
- struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader,
- const struct draw_vs_varient_key *key );
+ struct draw_vs_variant *variant[16];
+ unsigned nr_variants;
+ unsigned last_variant;
+ struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader,
+ const struct draw_vs_variant_key *key );
void (*prepare)( struct draw_vertex_shader *shader,
void (*run_linear)( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride );
};
-struct draw_vs_varient *
-draw_vs_lookup_varient( struct draw_vertex_shader *base,
- const struct draw_vs_varient_key *key );
+struct draw_vs_variant *
+draw_vs_lookup_variant( struct draw_vertex_shader *base,
+ const struct draw_vs_variant_key *key );
/********************************************************************************
const struct pipe_shader_state *templ);
-
-struct draw_vs_varient_key;
+struct draw_vs_variant_key;
struct draw_vertex_shader;
-struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
- const struct draw_vs_varient_key *key );
+struct draw_vs_variant *
+draw_vs_create_variant_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_variant_key *key );
+#if HAVE_LLVM
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *state);
+#endif
/********************************************************************************
- * Helpers for vs implementations that don't do their own fetch/emit varients.
+ * Helpers for vs implementations that don't do their own fetch/emit variants.
* Means these can be shared between shaders.
*/
struct translate;
struct translate *draw_vs_get_emit( struct draw_context *draw,
struct translate_key *key );
-struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
- const struct draw_vs_varient_key *key );
+struct draw_vs_variant *
+draw_vs_create_variant_generic( struct draw_vertex_shader *vs,
+ const struct draw_vs_variant_key *key );
-static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key )
+static INLINE int draw_vs_variant_keysize( const struct draw_vs_variant_key *key )
{
- return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_varient_element);
+ return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_variant_element);
}
-static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a,
- const struct draw_vs_varient_key *b )
+static INLINE int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a,
+ const struct draw_vs_variant_key *b )
{
- int keysize = draw_vs_varient_keysize(a);
+ int keysize = draw_vs_variant_keysize(a);
return memcmp(a, b, keysize);
}