}
+/** cast wrapper */
+static INLINE struct draw_vs_varient_aos_sse *
+draw_vs_varient_aos_sse(struct draw_vs_varient *varient)
+{
+ return (struct draw_vs_varient_aos_sse *) varient;
+}
+
static void vaos_set_buffer( struct draw_vs_varient *varient,
unsigned buf,
const void *ptr,
- unsigned stride )
+ unsigned stride,
+ unsigned max_stride)
{
- struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct draw_vs_varient_aos_sse *vaos = draw_vs_varient_aos_sse(varient);
if (buf < vaos->nr_vb) {
vaos->buffer[buf].base_ptr = (char *)ptr;
unsigned count,
void *output_buffer )
{
- struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct draw_vs_varient_aos_sse *vaos = draw_vs_varient_aos_sse(varient);
struct aos_machine *machine = vaos->draw->vs.aos_machine;
unsigned i;
unsigned count,
void *output_buffer )
{
- struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct draw_vs_varient_aos_sse *vaos = draw_vs_varient_aos_sse(varient);
struct aos_machine *machine = vaos->draw->vs.aos_machine;
unsigned i;
static void vaos_destroy( struct draw_vs_varient *varient )
{
- struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct draw_vs_varient_aos_sse *vaos = draw_vs_varient_aos_sse(varient);
FREE( vaos->buffer );
}
-struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
- const struct draw_vs_varient_key *key )
+struct draw_vs_varient *
+draw_vs_create_varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
{
struct draw_vs_varient *varient = varient_aos_sse( vs, key );
if (varient == NULL) {
- varient = draw_vs_varient_generic( vs, key );
+ varient = draw_vs_create_varient_generic( vs, key );
}
return varient;