#define DRAW_VS_AOS_H
#include "pipe/p_config.h"
+#include "tgsi/tgsi_exec.h"
+#include "draw_vs.h"
#ifdef PIPE_ARCH_X86
ushort fpucntl; /* one of FPU_* above */
const float (*immediates)[4]; /* points to shader data */
- const void *constants[PIPE_MAX_CONSTANT]; /* points to draw data */
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS]; /* points to draw data */
const struct aos_buffer *buffer; /* points to ? */
};