{
struct exec_vertex_shader *evs = exec_vertex_shader(shader);
- debug_assert(!draw_get_option_use_llvm());
+ debug_assert(!draw->llvm);
/* Specify the vertex program to interpret/execute.
* Avoid rebinding when possible.
*/
unsigned slot;
boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
- debug_assert(!draw_get_option_use_llvm());
+ debug_assert(!shader->draw->llvm);
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, const_size);