* Brian Paul
*/
-#include "pipe/p_util.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_vs.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
struct exec_vertex_shader {