vs_exec_run_linear( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
unsigned int i, j;
unsigned slot;
- for (i = 0; i < PIPE_MAX_CONSTANT; i++) {
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = constants[i];
}