#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_exec.h"
struct exec_vertex_shader {
vs_exec_run_linear( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
unsigned int i, j;
unsigned slot;
- machine->Consts = constants;
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ machine->Consts[i] = constants[i];
+ }
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);