#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_exec.h"
struct exec_vertex_shader {
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
- draw->vs.num_samplers,
- draw->vs.samplers);
+ draw->vs.tgsi.num_samplers,
+ draw->vs.tgsi.samplers);
}
}
vs_exec_run_linear( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
struct tgsi_exec_machine *machine = evs->machine;
unsigned int i, j;
unsigned slot;
+ boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
- machine->Consts = constants;
+ tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
+ constants, const_size);
+
+ if (shader->info.uses_instanceid) {
+ unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
+ assert(i < Elements(machine->SystemValue));
+ for (j = 0; j < TGSI_QUAD_SIZE; j++)
+ machine->SystemValue[i].i[j] = shader->draw->instance_id;
+ }
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
}
#endif
+ if (shader->info.uses_vertexid) {
+ unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
+ assert(vid < Elements(machine->SystemValue));
+ machine->SystemValue[vid].i[j] = i + j;
+ }
+
for (slot = 0; slot < shader->info.num_inputs; slot++) {
#if 0
assert(!util_is_inf_or_nan(input[slot][0]));
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < shader->info.num_outputs; slot++) {
- output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
-
+ unsigned name = shader->info.output_semantic_name[slot];
+ if(clamp_vertex_color &&
+ (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
+ {
+ output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
+ output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
+ output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
+ output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
+ }
+ else if (name == TGSI_SEMANTIC_FOG) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = 0;
+ output[slot][2] = 0;
+ output[slot][3] = 1;
+ } else
+ {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
}
#if 0
tgsi_scan_shader(state->tokens, &vs->base.info);
+ vs->base.state.stream_output = state->stream_output;
vs->base.draw = draw;
vs->base.prepare = vs_exec_prepare;
vs->base.run_linear = vs_exec_run_linear;
vs->base.delete = vs_exec_delete;
- vs->base.create_varient = draw_vs_varient_generic;
- vs->machine = &draw->vs.machine;
+ vs->base.create_variant = draw_vs_create_variant_generic;
+ vs->machine = draw->vs.tgsi.machine;
return &vs->base;
}