/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
* Brian Paul
*/
{
struct exec_vertex_shader *evs = exec_vertex_shader(shader);
+ debug_assert(!draw->llvm);
/* Specify the vertex program to interpret/execute.
* Avoid rebinding when possible.
*/
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
- draw->vs.num_samplers,
- draw->vs.samplers);
+ draw->vs.tgsi.sampler);
}
}
vs_exec_run_linear( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
struct tgsi_exec_machine *machine = evs->machine;
unsigned int i, j;
unsigned slot;
+ boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
- machine->Consts = constants;
+ debug_assert(!shader->draw->llvm);
+ tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
+ constants, const_size);
+
+ if (shader->info.uses_instanceid) {
+ unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
+ assert(i < Elements(machine->SystemValue));
+ for (j = 0; j < TGSI_QUAD_SIZE; j++)
+ machine->SystemValue[i].i[j] = shader->draw->instance_id;
+ }
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
}
#endif
+ if (shader->info.uses_vertexid) {
+ unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
+ assert(vid < Elements(machine->SystemValue));
+ machine->SystemValue[vid].i[j] = i + j;
+ /* XXX this should include base vertex. Where to get it??? */
+ }
+ if (shader->info.uses_basevertex) {
+ unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX];
+ assert(vid < Elements(machine->SystemValue));
+ machine->SystemValue[vid].i[j] = 0;
+ /* XXX Where to get it??? */
+ }
+ if (shader->info.uses_vertexid_nobase) {
+ unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE];
+ assert(vid < Elements(machine->SystemValue));
+ machine->SystemValue[vid].i[j] = i + j;
+ }
+
for (slot = 0; slot < shader->info.num_inputs; slot++) {
#if 0
assert(!util_is_inf_or_nan(input[slot][0]));
machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
}
- input = (const float (*)[4])((const char *)input + input_stride);
+ input = (const float (*)[4])((const char *)input + input_stride);
}
tgsi_set_exec_mask(machine,
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < shader->info.num_outputs; slot++) {
- output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
-
+ unsigned name = shader->info.output_semantic_name[slot];
+ if(clamp_vertex_color &&
+ (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
+ {
+ output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
+ output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
+ output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
+ output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
+ }
+ else
+ {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
}
#if 0
{
struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
- if (vs == NULL)
+ if (!vs)
return NULL;
/* we make a private copy of the tokens */
tgsi_scan_shader(state->tokens, &vs->base.info);
+ vs->base.state.stream_output = state->stream_output;
vs->base.draw = draw;
vs->base.prepare = vs_exec_prepare;
vs->base.run_linear = vs_exec_run_linear;
vs->base.delete = vs_exec_delete;
- vs->base.create_varient = draw_vs_varient_generic;
- vs->machine = draw->vs.machine;
+ vs->base.create_variant = draw_vs_create_variant_generic;
+ vs->machine = draw->vs.tgsi.machine;
return &vs->base;
}