vs_exec_run_linear( struct draw_vertex_shader *shader,
const float (*input)[4],
float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
unsigned int i, j;
unsigned slot;
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- machine->Consts[i] = constants[i];
- }
+ tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
+ constants, const_size);
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);