* Brian Paul
*/
+#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "draw_private.h"
#include "draw_context.h"
vs->base.create_varient = draw_vs_varient_generic;
vs->base.run_linear = vs_llvm_run_linear;
vs->base.delete = vs_llvm_delete;
- vs->machine = &draw->vs.machine;
+ vs->machine = draw->vs.machine;
{
struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS);