*/
shader->func(inputs_soa, outputs_soa, temps_soa,
(float (*)[4]) shader->base.immediates,
- (const float (*)[4])constants[0],
+ (float (*)[4])constants[0],
ppc_builtin_constants);
/* convert (up to) four output verts from SoA back to AoS format */
vs->base.create_varient = draw_vs_varient_aos_ppc;
else
#endif
- vs->base.create_varient = draw_vs_varient_generic;
+ vs->base.create_varient = draw_vs_create_varient_generic;
vs->base.prepare = vs_ppc_prepare;
vs->base.run_linear = vs_ppc_run_linear;
vs->base.delete = vs_ppc_delete;