vs_ppc_run_linear( struct draw_vertex_shader *base,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
*/
shader->func(inputs_soa, outputs_soa, temps_soa,
(float (*)[4]) shader->base.immediates,
- (float (*)[4]) constants,
+ (const float (*)[4])constants[0],
ppc_builtin_constants);
/* convert (up to) four output verts from SoA back to AoS format */