vs_sse_run_linear( struct draw_vertex_shader *base,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
/* run compiled shader
*/
shader->func(machine,
- constants,
+ (const float (*)[4])constants[0],
shader->base.immediates,
input,
base->info.num_inputs,