#include "draw_vs.h"
-#if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
+#if defined(PIPE_ARCH_X86)
#include "pipe/p_shader_tokens.h"
#include "rtasm/rtasm_x86sse.h"
#include "tgsi/tgsi_sse2.h"
#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
#define SSE_MAX_VERTICES 4
-typedef void (PIPE_CDECL *codegen_function) (
- const struct tgsi_exec_vector *input, /* 1 */
- struct tgsi_exec_vector *output, /* 2 */
- float (*constant)[4], /* 3 */
- struct tgsi_exec_vector *temporary, /* 4 */
- float (*immediates)[4], /* 5 */
- const float (*aos_input)[4], /* 6 */
- uint num_inputs, /* 7 */
- uint input_stride, /* 8 */
- float (*aos_output)[4], /* 9 */
- uint num_outputs, /* 10 */
- uint output_stride ); /* 11 */
struct draw_sse_vertex_shader {
struct draw_vertex_shader base;
struct x86_function sse2_program;
- codegen_function func;
+ tgsi_sse2_vs_func func;
struct tgsi_exec_machine *machine;
};
vs_sse_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ machine->Samplers = draw->vs.samplers;
}
vs_sse_run_linear( struct draw_vertex_shader *base,
const float (*input)[4],
float (*output)[4],
- const float (*constants)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
unsigned count,
unsigned input_stride,
unsigned output_stride )
/* run compiled shader
*/
- shader->func(machine->Inputs,
- machine->Outputs,
- (float (*)[4])constants,
- machine->Temps,
- (float (*)[4])shader->base.immediates,
+ shader->func(machine,
+ (const float (*)[4])constants[0],
+ shader->base.immediates,
input,
base->info.num_inputs,
input_stride,
vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
sizeof(float), 16);
- vs->machine = &draw->vs.machine;
+ vs->machine = draw->vs.machine;
x86_init_func( &vs->sse2_program );
TRUE ))
goto fail;
- vs->func = (codegen_function) x86_get_func( &vs->sse2_program );
+ vs->func = (tgsi_sse2_vs_func) x86_get_func( &vs->sse2_program );
if (!vs->func) {
goto fail;
}