vsvg->base.vs->draw->pt.user.vs_constants_size,
count,
temp_vertex_stride,
- temp_vertex_stride);
+ temp_vertex_stride, NULL);
/* FIXME: geometry shading? */
vsvg->base.vs->draw->pt.user.vs_constants_size,
count,
temp_vertex_stride,
- temp_vertex_stride);
+ temp_vertex_stride, NULL);
if (vsvg->base.key.clip) {
/* not really handling clipping, just do the rhw so we can