softpipe/draw: fix vertex id in soft paths.
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_variant.c
index af36a86674d0df4328f263b552602c26385cda4a..44cf29b8e476b0a067fbe472cce461c703daa05f 100644 (file)
@@ -179,7 +179,7 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_variant *variant,
                               vsvg->base.vs->draw->pt.user.vs_constants_size,
                               count,
                               temp_vertex_stride, 
-                              temp_vertex_stride);
+                              temp_vertex_stride, NULL);
 
    /* FIXME: geometry shading? */
 
@@ -247,7 +247,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_variant *variant,
                               vsvg->base.vs->draw->pt.user.vs_constants_size,
                               count,
                               temp_vertex_stride, 
-                              temp_vertex_stride);
+                              temp_vertex_stride, NULL);
 
    if (vsvg->base.key.clip) {
       /* not really handling clipping, just do the rhw so we can