draw: Pass-through pipe_buffer::max_index to translate.
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_varient.c
index 4cc080f8039f320355ec25ab7ffa3eda880d2620..0abd827b61586e5e80401bfa1b60ca8a7a1ae08f 100644 (file)
@@ -38,7 +38,6 @@
 #include "draw/draw_vertex.h"
 #include "draw/draw_vs.h"
 #include "translate/translate.h"
-#include "translate/translate_cache.h"
 
 /* A first pass at incorporating vertex fetch/emit functionality into 
  */
@@ -67,14 +66,16 @@ struct draw_vs_varient_generic {
 static void vsvg_set_buffer( struct draw_vs_varient *varient,
                              unsigned buffer,
                              const void *ptr,
-                             unsigned stride )
+                             unsigned stride,
+                             unsigned max_index )
 {
    struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
 
    vsvg->fetch->set_buffer(vsvg->fetch, 
                            buffer, 
                            ptr, 
-                           stride);
+                           stride,
+                           max_index );
 }
 
 
@@ -142,16 +143,18 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
    vsvg->fetch->run_elts( vsvg->fetch, 
                           elts,
                           count,
+                          vsvg->draw->instance_id,
                           temp_buffer );
 
    vsvg->base.vs->run_linear( vsvg->base.vs, 
                               temp_buffer,
                               temp_buffer,
-                              (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+                             vsvg->base.vs->draw->pt.user.vs_constants,
                               count,
                               temp_vertex_stride, 
                               temp_vertex_stride);
 
+   /* FIXME: geometry shading? */
 
    if (vsvg->base.key.clip) {
       /* not really handling clipping, just do the rhw so we can
@@ -171,12 +174,14 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
    vsvg->emit->set_buffer( vsvg->emit,
                            0, 
                            temp_buffer,
-                           temp_vertex_stride );
+                           temp_vertex_stride,
+                           ~0 );
 
    vsvg->emit->set_buffer( vsvg->emit, 
                            1,
                            &vsvg->draw->rasterizer->point_size,
-                           0);
+                           0,
+                           ~0 );
 
    vsvg->emit->run( vsvg->emit,
                     0, count,
@@ -209,7 +214,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
    vsvg->base.vs->run_linear( vsvg->base.vs, 
                               temp_buffer,
                               temp_buffer,
-                              (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+                             vsvg->base.vs->draw->pt.user.vs_constants,
                               count,
                               temp_vertex_stride, 
                               temp_vertex_stride);
@@ -231,12 +236,14 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
    vsvg->emit->set_buffer( vsvg->emit,
                            0, 
                            temp_buffer,
-                           temp_vertex_stride );
+                           temp_vertex_stride,
+                           ~0 );
    
    vsvg->emit->set_buffer( vsvg->emit, 
                            1,
                            &vsvg->draw->rasterizer->point_size,
-                           0);
+                           0,
+                           ~0 );
    
    vsvg->emit->run( vsvg->emit,
                     0, count,
@@ -283,6 +290,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
    fetch.nr_elements = key->nr_inputs;
    fetch.output_stride = vsvg->temp_vertex_stride;
    for (i = 0; i < key->nr_inputs; i++) {
+      fetch.element[i].type = TRANSLATE_ELEMENT_NORMAL;
       fetch.element[i].input_format = key->element[i].in.format;
       fetch.element[i].input_buffer = key->element[i].in.buffer;
       fetch.element[i].input_offset = key->element[i].in.offset;
@@ -298,6 +306,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
    for (i = 0; i < key->nr_outputs; i++) {
       if (key->element[i].out.format != EMIT_1F_PSIZE)
       {      
+         emit.element[i].type = TRANSLATE_ELEMENT_NORMAL;
          emit.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
          emit.element[i].input_buffer = 0;
          emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float);
@@ -307,6 +316,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
          assert(emit.element[i].input_offset <= fetch.output_stride);
       }
       else {
+         emit.element[i].type = TRANSLATE_ELEMENT_NORMAL;
          emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT;
          emit.element[i].input_buffer = 1;
          emit.element[i].input_offset = 0;