#include "draw/draw_vertex.h"
#include "draw/draw_vs.h"
#include "translate/translate.h"
-#include "translate/translate_cache.h"
/* A first pass at incorporating vertex fetch/emit functionality into
*/
static void vsvg_set_buffer( struct draw_vs_varient *varient,
unsigned buffer,
const void *ptr,
- unsigned stride )
+ unsigned stride,
+ unsigned max_index )
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
vsvg->fetch->set_buffer(vsvg->fetch,
buffer,
ptr,
- stride);
+ stride,
+ max_index );
}
vsvg->base.vs->run_linear( vsvg->base.vs,
temp_buffer,
temp_buffer,
- (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants,
+ vsvg->base.vs->draw->pt.user.vs_constants,
count,
temp_vertex_stride,
temp_vertex_stride);
vsvg->emit->set_buffer( vsvg->emit,
0,
temp_buffer,
- temp_vertex_stride );
+ temp_vertex_stride,
+ ~0 );
vsvg->emit->set_buffer( vsvg->emit,
1,
&vsvg->draw->rasterizer->point_size,
- 0);
+ 0,
+ ~0 );
vsvg->emit->run( vsvg->emit,
0, count,
vsvg->base.vs->run_linear( vsvg->base.vs,
temp_buffer,
temp_buffer,
- (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants,
+ vsvg->base.vs->draw->pt.user.vs_constants,
count,
temp_vertex_stride,
temp_vertex_stride);
vsvg->emit->set_buffer( vsvg->emit,
0,
temp_buffer,
- temp_vertex_stride );
+ temp_vertex_stride,
+ ~0 );
vsvg->emit->set_buffer( vsvg->emit,
1,
&vsvg->draw->rasterizer->point_size,
- 0);
+ 0,
+ ~0 );
vsvg->emit->run( vsvg->emit,
0, count,
}
-struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
- const struct draw_vs_varient_key *key )
+struct draw_vs_varient *
+draw_vs_create_varient_generic( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
{
unsigned i;
struct translate_key fetch, emit;