}
}
- if(intrinsic) {
+ if (intrinsic) {
/* We need to handle nan's for floating point numbers. If one of the
* inputs is nan the other should be returned (required by both D3D10+
* and OpenCL).
}
}
- if(intrinsic) {
+ if (intrinsic) {
if (util_cpu_caps.has_sse && type.floating &&
nan_behavior != GALLIVM_NAN_BEHAVIOR_UNDEFINED &&
nan_behavior != GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN &&
}
}
- if(intrinsic)
+ if (intrinsic)
return lp_build_intrinsic_binary(builder, intrinsic, lp_build_vec_type(bld->gallivm, bld->type), a, b);
}
}
}
- if(intrinsic)
+ if (intrinsic)
return lp_build_intrinsic_binary(builder, intrinsic, lp_build_vec_type(bld->gallivm, bld->type), a, b);
}
logexp = LLVMBuildSIToFP(builder, logexp, vec_type, "");
}
- if(p_log2) {
+ if (p_log2) {
/* mant = 1 + (float) mantissa(x) */
mant = LLVMBuildAnd(builder, i, mantmask, "");
mant = LLVMBuildOr(builder, mant, one, "");
}
}
- if(p_exp) {
+ if (p_exp) {
exp = LLVMBuildBitCast(builder, exp, vec_type, "");
*p_exp = exp;
}
- if(p_floor_log2)
+ if (p_floor_log2)
*p_floor_log2 = logexp;
- if(p_log2)
+ if (p_log2)
*p_log2 = res;
}