#include "pipe/p_compiler.h"
+#include "util/u_cpu_detect.h"
#include "util/u_debug.h"
#include "lp_bld_init.h"
if (!lp_build_target)
lp_build_target = LLVMGetExecutionEngineTargetData(lp_build_engine);
+
+ util_cpu_detect();
+
+#if 0
+ /* For simulating less capable machines */
+ util_cpu_caps.has_sse3 = 0;
+ util_cpu_caps.has_ssse3 = 0;
+ util_cpu_caps.has_sse4_1 = 0;
+#endif
}