builder.setMCPU(MCPU);
#endif
- ShaderMemoryManager *MM;
+ ShaderMemoryManager *MM = NULL;
if (useMCJIT) {
#if HAVE_LLVM > 0x0303
BaseMemoryManager* JMM = reinterpret_cast<BaseMemoryManager*>(CMM);
MM = new ShaderMemoryManager(JMM);
*OutCode = MM->getGeneratedCode();
+#if HAVE_LLVM >= 0x0306
+ builder.setMCJITMemoryManager(std::unique_ptr<RTDyldMemoryManager>(MM));
+#else
builder.setMCJITMemoryManager(MM);
+#endif
#endif
} else {
#if HAVE_LLVM < 0x0306