LLVMValueRef total_emitted_vertices_vec;
LLVMValueRef emitted_prims_vec;
- end_primitive_masked(&bld.bld_base, lp_build_mask_value(bld.mask), 0);
for (int i = 0; i < PIPE_MAX_VERTEX_STREAMS; i++) {
+ end_primitive_masked(&bld.bld_base, lp_build_mask_value(bld.mask), i);
+
total_emitted_vertices_vec =
LLVMBuildLoad(builder, bld.total_emitted_vertices_vec_ptr[i], "");