* the messy cube maps for now) when requested.
*/
- first_level = bld->dynamic_state->first_level(bld->dynamic_state,
- bld->gallivm, texture_unit);
+ first_level = bld->dynamic_state->first_level(bld->dynamic_state, bld->gallivm,
+ bld->context_ptr, texture_unit);
first_level_vec = lp_build_broadcast_scalar(int_size_bld, first_level);
int_size = lp_build_minify(int_size_bld, bld->int_size, first_level_vec, TRUE);
float_size = lp_build_int_to_float(float_size_bld, int_size);
{
LLVMBuilderRef builder = bld->gallivm->builder;
+ struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
struct lp_build_context *lodf_bld = &bld->lodf_bld;
LLVMValueRef lod;
* This is hit during mipmap generation.
*/
LLVMValueRef min_lod =
- bld->dynamic_state->min_lod(bld->dynamic_state,
- bld->gallivm, sampler_unit);
+ dynamic_state->min_lod(dynamic_state, bld->gallivm,
+ bld->context_ptr, sampler_unit);
lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
}
/* add sampler lod bias */
if (bld->static_sampler_state->lod_bias_non_zero) {
LLVMValueRef sampler_lod_bias =
- bld->dynamic_state->lod_bias(bld->dynamic_state,
- bld->gallivm, sampler_unit);
+ dynamic_state->lod_bias(dynamic_state, bld->gallivm,
+ bld->context_ptr, sampler_unit);
sampler_lod_bias = lp_build_broadcast_scalar(lodf_bld,
sampler_lod_bias);
lod = LLVMBuildFAdd(builder, lod, sampler_lod_bias, "sampler_lod_bias");
/* clamp lod */
if (bld->static_sampler_state->apply_max_lod) {
LLVMValueRef max_lod =
- bld->dynamic_state->max_lod(bld->dynamic_state,
- bld->gallivm, sampler_unit);
+ dynamic_state->max_lod(dynamic_state, bld->gallivm,
+ bld->context_ptr, sampler_unit);
max_lod = lp_build_broadcast_scalar(lodf_bld, max_lod);
lod = lp_build_min(lodf_bld, lod, max_lod);
}
if (bld->static_sampler_state->apply_min_lod) {
LLVMValueRef min_lod =
- bld->dynamic_state->min_lod(bld->dynamic_state,
- bld->gallivm, sampler_unit);
+ dynamic_state->min_lod(dynamic_state, bld->gallivm,
+ bld->context_ptr, sampler_unit);
min_lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
lod = lp_build_max(lodf_bld, lod, min_lod);
LLVMValueRef *out_of_bounds)
{
struct lp_build_context *leveli_bld = &bld->leveli_bld;
+ struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
LLVMValueRef first_level, last_level, level;
- first_level = bld->dynamic_state->first_level(bld->dynamic_state,
- bld->gallivm, texture_unit);
- last_level = bld->dynamic_state->last_level(bld->dynamic_state,
- bld->gallivm, texture_unit);
+ first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
+ bld->context_ptr, texture_unit);
+ last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
+ bld->context_ptr, texture_unit);
first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
last_level = lp_build_broadcast_scalar(leveli_bld, last_level);
LLVMValueRef *level1_out)
{
LLVMBuilderRef builder = bld->gallivm->builder;
+ struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
struct lp_build_context *leveli_bld = &bld->leveli_bld;
struct lp_build_context *levelf_bld = &bld->levelf_bld;
LLVMValueRef first_level, last_level;
assert(bld->num_lods == bld->num_mips);
- first_level = bld->dynamic_state->first_level(bld->dynamic_state,
- bld->gallivm, texture_unit);
- last_level = bld->dynamic_state->last_level(bld->dynamic_state,
- bld->gallivm, texture_unit);
+ first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
+ bld->context_ptr, texture_unit);
+ last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
+ bld->context_ptr, texture_unit);
first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
last_level = lp_build_broadcast_scalar(leveli_bld, last_level);