*/
struct lp_derivatives
{
- LLVMValueRef ddx_ddy[2];
+ LLVMValueRef ddx[3];
+ LLVMValueRef ddy[3];
+};
+
+
+enum lp_sampler_lod_property {
+ LP_SAMPLER_LOD_SCALAR,
+ LP_SAMPLER_LOD_PER_ELEMENT,
+ LP_SAMPLER_LOD_PER_QUAD
};
/**
- * Sampler static state.
+ * Texture static state.
*
- * These are the bits of state from pipe_resource and pipe_sampler_state that
+ * These are the bits of state from pipe_resource/pipe_sampler_view that
* are embedded in the generated code.
*/
-struct lp_sampler_static_state
+struct lp_static_texture_state
{
/* pipe_sampler_view's state */
enum pipe_format format;
unsigned swizzle_a:3;
/* pipe_texture's state */
- unsigned target:3; /**< PIPE_TEXTURE_* */
+ unsigned target:4; /**< PIPE_TEXTURE_* */
unsigned pot_width:1; /**< is the width a power of two? */
unsigned pot_height:1;
unsigned pot_depth:1;
+ unsigned level_zero_only:1;
+};
+
+/**
+ * Sampler static state.
+ *
+ * These are the bits of state from pipe_sampler_state that
+ * are embedded in the generated code.
+ */
+struct lp_static_sampler_state
+{
/* pipe_sampler_state's state */
unsigned wrap_s:3;
unsigned wrap_t:3;
unsigned lod_bias_non_zero:1;
unsigned apply_min_lod:1; /**< min_lod > 0 ? */
unsigned apply_max_lod:1; /**< max_lod < last_level ? */
+ unsigned seamless_cube_map:1;
/* Hacks */
unsigned force_nearest_s:1;
/**
* Sampler dynamic state.
*
- * These are the bits of state from pipe_resource and pipe_sampler_state that
- * are computed in runtime.
+ * These are the bits of state from pipe_resource/pipe_sampler_view
+ * as well as from sampler state that are computed at runtime.
*
* There are obtained through callbacks, as we don't want to tie the texture
* sampling code generation logic to any particular texture layout or pipe
*/
struct lp_sampler_dynamic_state
{
+ /* First callbacks for sampler view state */
- /** Obtain the base texture width (returns int32) */
+ /** Obtain the base texture width (or number of elements) (returns int32) */
LLVMValueRef
(*width)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain the base texture height (returns int32) */
LLVMValueRef
(*height)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
- /** Obtain the base texture depth (returns int32) */
+ /** Obtain the base texture depth (or array size) (returns int32) */
LLVMValueRef
(*depth)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain the first mipmap level (base level) (returns int32) */
LLVMValueRef
(*first_level)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain the number of mipmap levels minus one (returns int32) */
LLVMValueRef
(*last_level)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain stride in bytes between image rows/blocks (returns int32) */
LLVMValueRef
(*row_stride)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain stride in bytes between image slices (returns int32) */
LLVMValueRef
(*img_stride)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain pointer to base of texture */
LLVMValueRef
(*base_ptr)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
/** Obtain pointer to array of mipmap offsets */
LLVMValueRef
(*mip_offsets)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
- unsigned unit);
+ unsigned texture_unit);
+
+ /* These are callbacks for sampler state */
/** Obtain texture min lod (returns float) */
LLVMValueRef
(*min_lod)(const struct lp_sampler_dynamic_state *state,
- struct gallivm_state *gallivm, unsigned unit);
+ struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture max lod (returns float) */
LLVMValueRef
(*max_lod)(const struct lp_sampler_dynamic_state *state,
- struct gallivm_state *gallivm, unsigned unit);
+ struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture lod bias (returns float) */
LLVMValueRef
(*lod_bias)(const struct lp_sampler_dynamic_state *state,
- struct gallivm_state *gallivm, unsigned unit);
+ struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture border color (returns ptr to float[4]) */
LLVMValueRef
(*border_color)(const struct lp_sampler_dynamic_state *state,
- struct gallivm_state *gallivm, unsigned unit);
+ struct gallivm_state *gallivm, unsigned sampler_unit);
};
{
struct gallivm_state *gallivm;
- const struct lp_sampler_static_state *static_state;
+ const struct lp_static_texture_state *static_texture_state;
+ const struct lp_static_sampler_state *static_sampler_state;
struct lp_sampler_dynamic_state *dynamic_state;
/** SIMD vector width */
unsigned vector_width;
- /** number of lod values (valid are 1, length/4, length) */
+ /** number of mipmaps (valid are 1, length/4, length) */
+ unsigned num_mips;
+
+ /** number of lod values (valid are 1, length/4, length) */
unsigned num_lods;
/** regular scalar float type */
struct lp_type texel_type;
struct lp_build_context texel_bld;
- /** Float per-quad type */
- struct lp_type perquadf_type;
- struct lp_build_context perquadf_bld;
+ /** Float level type */
+ struct lp_type levelf_type;
+ struct lp_build_context levelf_bld;
+
+ /** Int level type */
+ struct lp_type leveli_type;
+ struct lp_build_context leveli_bld;
- /** Int per-quad type */
- struct lp_type perquadi_type;
- struct lp_build_context perquadi_bld;
+ /** Float lod type */
+ struct lp_type lodf_type;
+ struct lp_build_context lodf_bld;
+
+ /** Int lod type */
+ struct lp_type lodi_type;
+ struct lp_build_context lodi_bld;
/* Common dynamic state values */
LLVMValueRef row_stride_array;
/** Integer vector with texture width, height, depth */
LLVMValueRef int_size;
+
+ LLVMValueRef border_color_clamped;
};
{
unsigned char swizzles[4];
- swizzles[0] = bld->static_state->swizzle_r;
- swizzles[1] = bld->static_state->swizzle_g;
- swizzles[2] = bld->static_state->swizzle_b;
- swizzles[3] = bld->static_state->swizzle_a;
+ swizzles[0] = bld->static_texture_state->swizzle_r;
+ swizzles[1] = bld->static_texture_state->swizzle_g;
+ swizzles[2] = bld->static_texture_state->swizzle_b;
+ swizzles[3] = bld->static_texture_state->swizzle_a;
lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
}
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
return 2;
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ assert(0);
+ return 2;
case PIPE_TEXTURE_3D:
return 3;
default:
* Derive the sampler static state.
*/
void
-lp_sampler_static_state(struct lp_sampler_static_state *state,
- const struct pipe_sampler_view *view,
- const struct pipe_sampler_state *sampler);
+lp_sampler_static_sampler_state(struct lp_static_sampler_state *state,
+ const struct pipe_sampler_state *sampler);
+
+
+void
+lp_sampler_static_texture_state(struct lp_static_texture_state *state,
+ const struct pipe_sampler_view *view);
void
lp_build_lod_selector(struct lp_build_sample_context *bld,
- unsigned unit,
+ unsigned texture_index,
+ unsigned sampler_index,
+ LLVMValueRef s,
+ LLVMValueRef t,
+ LLVMValueRef r,
+ LLVMValueRef cube_rho,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
unsigned mip_filter,
LLVMValueRef *out_lod_ipart,
- LLVMValueRef *out_lod_fpart);
+ LLVMValueRef *out_lod_fpart,
+ LLVMValueRef *out_lod_positive);
void
lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
- unsigned unit,
+ unsigned texture_unit,
LLVMValueRef lod,
- LLVMValueRef *level_out);
+ LLVMValueRef *level_out,
+ LLVMValueRef *out_of_bounds);
void
lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
- unsigned unit,
+ unsigned texture_unit,
LLVMValueRef lod_ipart,
LLVMValueRef *lod_fpart_inout,
LLVMValueRef *level0_out,
void
lp_build_cube_lookup(struct lp_build_sample_context *bld,
- LLVMValueRef s,
- LLVMValueRef t,
- LLVMValueRef r,
- LLVMValueRef *face,
- LLVMValueRef *face_s,
- LLVMValueRef *face_t);
+ LLVMValueRef *coords,
+ const struct lp_derivatives *derivs_in, /* optional */
+ LLVMValueRef *rho,
+ struct lp_derivatives *derivs_out, /* optional */
+ boolean need_derivs);
+
+
+void
+lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
+ LLVMValueRef face,
+ LLVMValueRef x0,
+ LLVMValueRef x1,
+ LLVMValueRef y0,
+ LLVMValueRef y1,
+ LLVMValueRef max_coord,
+ LLVMValueRef new_faces[4],
+ LLVMValueRef new_xcoords[4][2],
+ LLVMValueRef new_ycoords[4][2]);
void
void
lp_build_sample_soa(struct gallivm_state *gallivm,
- const struct lp_sampler_static_state *static_state,
- struct lp_sampler_dynamic_state *dynamic_state,
+ const struct lp_static_texture_state *static_texture_state,
+ const struct lp_static_sampler_state *static_sampler_state,
+ struct lp_sampler_dynamic_state *dynamic_texture_state,
struct lp_type fp_type,
boolean is_fetch,
- unsigned unit,
+ unsigned texture_index,
+ unsigned sampler_index,
const LLVMValueRef *coords,
const LLVMValueRef *offsets,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias,
LLVMValueRef explicit_lod,
+ enum lp_sampler_lod_property lod_property,
LLVMValueRef texel_out[4]);
void
lp_build_size_query_soa(struct gallivm_state *gallivm,
- const struct lp_sampler_static_state *static_state,
+ const struct lp_static_texture_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type int_type,
- unsigned unit,
+ unsigned texture_unit,
+ unsigned target,
+ boolean is_sviewinfo,
+ enum lp_sampler_lod_property lod_property,
LLVMValueRef explicit_lod,
LLVMValueRef *sizes_out);
LLVMValueRef
lp_build_minify(struct lp_build_context *bld,
LLVMValueRef base_size,
- LLVMValueRef level);
+ LLVMValueRef level,
+ boolean lod_scalar);
#endif /* LP_BLD_SAMPLE_H */