#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#include "util/u_dump.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_format.h"
+#include "util/u_cpu_detect.h"
#include "lp_bld_debug.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_sample_aos.h"
#include "lp_bld_struct.h"
#include "lp_bld_quad.h"
-
-
-/**
- * Does the given texture wrap mode allow sampling the texture border color?
- * XXX maybe move this into gallium util code.
- */
-static boolean
-wrap_mode_uses_border_color(unsigned mode)
-{
- switch (mode) {
- case PIPE_TEX_WRAP_REPEAT:
- case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- case PIPE_TEX_WRAP_MIRROR_REPEAT:
- case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
- return FALSE;
- case PIPE_TEX_WRAP_CLAMP:
- case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- case PIPE_TEX_WRAP_MIRROR_CLAMP:
- case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
- return TRUE;
- default:
- assert(0 && "unexpected wrap mode");
- return FALSE;
- }
-}
+#include "lp_bld_pack.h"
/**
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef data_ptr,
+ LLVMValueRef mipoffsets,
LLVMValueRef texel_out[4])
{
- const int dims = texture_dims(bld->static_state->target);
+ const struct lp_sampler_static_state *static_state = bld->static_state;
+ const unsigned dims = bld->dims;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
+ LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef offset;
LLVMValueRef i, j;
LLVMValueRef use_border = NULL;
/* use_border = x < 0 || x >= width || y < 0 || y >= height */
- if (wrap_mode_uses_border_color(bld->static_state->wrap_s)) {
+ if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
+ static_state->min_img_filter,
+ static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
- use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
+ use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
- if (dims >= 2 && wrap_mode_uses_border_color(bld->static_state->wrap_t)) {
+ if (dims >= 2 &&
+ lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
+ static_state->min_img_filter,
+ static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
if (use_border) {
- use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
- use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
+ use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
+ use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
}
else {
- use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
+ use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
}
- if (dims == 3 && wrap_mode_uses_border_color(bld->static_state->wrap_r)) {
+ if (dims == 3 &&
+ lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
+ static_state->min_img_filter,
+ static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
if (use_border) {
- use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
- use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
+ use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
+ use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
}
else {
- use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
+ use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
}
/* convert x,y,z coords to linear offset from start of texture, in bytes */
- lp_build_sample_offset(&bld->uint_coord_bld,
+ lp_build_sample_offset(&bld->int_coord_bld,
bld->format_desc,
x, y, z, y_stride, z_stride,
&offset, &i, &j);
+ if (mipoffsets) {
+ offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
+ }
if (use_border) {
/* If we can sample the border color, it means that texcoords may
* coords which are out of bounds to become zero. Zero's guaranteed
* to be inside the texture image.
*/
- offset = lp_build_andnot(&bld->uint_coord_bld, offset, use_border);
+ offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
}
- lp_build_fetch_rgba_soa(bld->builder,
+ lp_build_fetch_rgba_soa(bld->gallivm,
bld->format_desc,
bld->texel_type,
data_ptr, offset,
i, j,
texel_out);
- apply_sampler_swizzle(bld, texel_out);
-
/*
* Note: if we find an app which frequently samples the texture border
* we might want to implement a true conditional here to avoid sampling
/* select texel color or border color depending on use_border */
LLVMValueRef border_color_ptr =
bld->dynamic_state->border_color(bld->dynamic_state,
- bld->builder, unit);
+ bld->gallivm, unit);
int chan;
for (chan = 0; chan < 4; chan++) {
LLVMValueRef border_chan =
- lp_build_array_get(bld->builder, border_color_ptr,
- lp_build_const_int32(chan));
+ lp_build_array_get(bld->gallivm, border_color_ptr,
+ lp_build_const_int32(bld->gallivm, chan));
LLVMValueRef border_chan_vec =
lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef fract, flr, isOdd;
- /* fract = coord - floor(coord) */
- fract = lp_build_sub(coord_bld, coord, lp_build_floor(coord_bld, coord));
-
- /* flr = ifloor(coord); */
- flr = lp_build_ifloor(coord_bld, coord);
+ lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
/* isOdd = flr & 1 */
- isOdd = LLVMBuildAnd(bld->builder, flr, int_coord_bld->one, "");
+ isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
/* make coord positive or negative depending on isOdd */
coord = lp_build_set_sign(coord_bld, fract, isOdd);
}
+/**
+ * Helper to compute the first coord and the weight for
+ * linear wrap repeat npot textures
+ */
+void
+lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
+ LLVMValueRef coord_f,
+ LLVMValueRef length_i,
+ LLVMValueRef length_f,
+ LLVMValueRef *coord0_i,
+ LLVMValueRef *weight_f)
+{
+ struct lp_build_context *coord_bld = &bld->coord_bld;
+ struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
+ LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
+ LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
+ int_coord_bld->one);
+ LLVMValueRef mask;
+ /* wrap with normalized floats is just fract */
+ coord_f = lp_build_fract(coord_bld, coord_f);
+ /* mul by size and subtract 0.5 */
+ coord_f = lp_build_mul(coord_bld, coord_f, length_f);
+ coord_f = lp_build_sub(coord_bld, coord_f, half);
+ /*
+ * we avoided the 0.5/length division before the repeat wrap,
+ * now need to fix up edge cases with selects
+ */
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
+ mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
+ PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
+ *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
+}
+
+
/**
* Build LLVM code for texture wrap mode for linear filtering.
* \param x0_out returns first integer texcoord
lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
LLVMValueRef coord,
LLVMValueRef length,
+ LLVMValueRef length_f,
boolean is_pot,
unsigned wrap_mode,
LLVMValueRef *x0_out,
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
- struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
- LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5);
- LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
- LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
+ LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
LLVMValueRef coord0, coord1, weight;
switch(wrap_mode) {
case PIPE_TEX_WRAP_REPEAT:
- /* mul by size and subtract 0.5 */
- coord = lp_build_mul(coord_bld, coord, length_f);
- coord = lp_build_sub(coord_bld, coord, half);
- /* convert to int */
- coord0 = lp_build_ifloor(coord_bld, coord);
- coord1 = lp_build_add(uint_coord_bld, coord0, uint_coord_bld->one);
- /* compute lerp weight */
- weight = lp_build_fract(coord_bld, coord);
- /* repeat wrap */
if (is_pot) {
- coord0 = LLVMBuildAnd(bld->builder, coord0, length_minus_one, "");
- coord1 = LLVMBuildAnd(bld->builder, coord1, length_minus_one, "");
+ /* mul by size and subtract 0.5 */
+ coord = lp_build_mul(coord_bld, coord, length_f);
+ coord = lp_build_sub(coord_bld, coord, half);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
+ coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
+ /* repeat wrap */
+ coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
+ coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
}
else {
- /* Signed remainder won't give the right results for negative
- * dividends but unsigned remainder does.*/
- coord0 = LLVMBuildURem(bld->builder, coord0, length, "");
- coord1 = LLVMBuildURem(bld->builder, coord1, length, "");
+ LLVMValueRef mask;
+ lp_build_coord_repeat_npot_linear(bld, coord,
+ length, length_f,
+ &coord0, &weight);
+ mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
+ PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
+ coord1 = LLVMBuildAnd(builder,
+ lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
+ mask, "");
}
break;
coord = lp_build_sub(coord_bld, coord, half);
- weight = lp_build_fract(coord_bld, coord);
- coord0 = lp_build_ifloor(coord_bld, coord);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- if (bld->static_state->normalized_coords) {
- /* clamp to [0,1] */
- coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, coord_bld->one);
- /* mul by tex size and subtract 0.5 */
- coord = lp_build_mul(coord_bld, coord, length_f);
+ {
+ struct lp_build_context abs_coord_bld = bld->coord_bld;
+ abs_coord_bld.type.sign = FALSE;
+
+ if (bld->static_state->normalized_coords) {
+ /* mul by tex size */
+ coord = lp_build_mul(coord_bld, coord, length_f);
+ }
+ /* clamp to length max */
+ coord = lp_build_min(coord_bld, coord, length_f);
+ /* subtract 0.5 */
coord = lp_build_sub(coord_bld, coord, half);
+ /* clamp to [0, length - 0.5] */
+ coord = lp_build_max(coord_bld, coord, coord_bld->zero);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
+ coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
+ /* coord1 = min(coord1, length-1) */
+ coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
+ break;
}
- else {
- LLVMValueRef min, max;
- /* clamp to [0.5, length - 0.5] */
- min = half;
- max = lp_build_sub(coord_bld, length_f, min);
- coord = lp_build_clamp(coord_bld, coord, min, max);
- }
- /* compute lerp weight */
- weight = lp_build_fract(coord_bld, coord);
- /* coord0 = floor(coord); */
- coord0 = lp_build_ifloor(coord_bld, coord);
- coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
- /* coord0 = max(coord0, 0) */
- coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
- /* coord1 = min(coord1, length-1) */
- coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
- break;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
- LLVMValueRef min, max;
+ LLVMValueRef min;
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
- /* clamp to [-0.5, length + 0.5] */
- min = lp_build_const_vec(coord_bld->type, -0.5F);
- max = lp_build_sub(coord_bld, length_f, min);
- coord = lp_build_clamp(coord_bld, coord, min, max);
+ /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
coord = lp_build_sub(coord_bld, coord, half);
- /* compute lerp weight */
- weight = lp_build_fract(coord_bld, coord);
- /* convert to int */
- coord0 = lp_build_ifloor(coord_bld, coord);
+ min = lp_build_const_vec(bld->gallivm, coord_bld->type, -1.0F);
+ coord = lp_build_clamp(coord_bld, coord, min, length_f);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
coord = lp_build_mul(coord_bld, coord, length_f);
coord = lp_build_sub(coord_bld, coord, half);
- /* compute lerp weight */
- weight = lp_build_fract(coord_bld, coord);
-
- /* convert to int coords */
- coord0 = lp_build_ifloor(coord_bld, coord);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
/* coord0 = max(coord0, 0) */
coord = lp_build_sub(coord_bld, coord, half);
- weight = lp_build_fract(coord_bld, coord);
- coord0 = lp_build_ifloor(coord_bld, coord);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
{
LLVMValueRef min, max;
-
+ struct lp_build_context abs_coord_bld = bld->coord_bld;
+ abs_coord_bld.type.sign = FALSE;
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
coord = lp_build_sub(coord_bld, coord, half);
- weight = lp_build_fract(coord_bld, coord);
- coord0 = lp_build_ifloor(coord_bld, coord);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
- LLVMValueRef min, max;
-
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
coord = lp_build_mul(coord_bld, coord, length_f);
}
- /* clamp to [-0.5, length + 0.5] */
- min = lp_build_negate(coord_bld, half);
- max = lp_build_sub(coord_bld, length_f, min);
- coord = lp_build_clamp(coord_bld, coord, min, max);
-
+ /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
+ /* skip -0.5 clamp (always positive), do sub first */
coord = lp_build_sub(coord_bld, coord, half);
+ coord = lp_build_min(coord_bld, coord, length_f);
- weight = lp_build_fract(coord_bld, coord);
- coord0 = lp_build_ifloor(coord_bld, coord);
+ /* convert to int, compute lerp weight */
+ lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
LLVMValueRef coord,
LLVMValueRef length,
+ LLVMValueRef length_f,
boolean is_pot,
unsigned wrap_mode)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
- struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
- LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
- LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
LLVMValueRef icoord;
switch(wrap_mode) {
case PIPE_TEX_WRAP_REPEAT:
- coord = lp_build_mul(coord_bld, coord, length_f);
- icoord = lp_build_ifloor(coord_bld, coord);
- if (is_pot)
- icoord = LLVMBuildAnd(bld->builder, icoord, length_minus_one, "");
- else
- /* Signed remainder won't give the right results for negative
- * dividends but unsigned remainder does.*/
- icoord = LLVMBuildURem(bld->builder, icoord, length, "");
+ if (is_pot) {
+ coord = lp_build_mul(coord_bld, coord, length_f);
+ icoord = lp_build_ifloor(coord_bld, coord);
+ icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
+ }
+ else {
+ /* take fraction, unnormalize */
+ coord = lp_build_fract_safe(coord_bld, coord);
+ coord = lp_build_mul(coord_bld, coord, length_f);
+ icoord = lp_build_itrunc(coord_bld, coord);
+ }
break;
case PIPE_TEX_WRAP_CLAMP:
}
/* floor */
- icoord = lp_build_ifloor(coord_bld, coord);
+ /* use itrunc instead since we clamp to 0 anyway */
+ icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1]. */
icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
break;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
+ /* Note: this is the same as CLAMP_TO_EDGE, except min = -1 */
{
LLVMValueRef min, max;
assert(bld->static_state->normalized_coords);
coord = lp_build_mul(coord_bld, coord, length_f);
- icoord = lp_build_ifloor(coord_bld, coord);
+ /* itrunc == ifloor here */
+ icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1] */
icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
coord = lp_build_mul(coord_bld, coord, length_f);
}
- icoord = lp_build_ifloor(coord_bld, coord);
+ /* itrunc == ifloor here */
+ icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1] */
icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
coord = lp_build_mul(coord_bld, coord, length_f);
}
- icoord = lp_build_ifloor(coord_bld, coord);
+ /* itrunc == ifloor here */
+ icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length] */
icoord = lp_build_min(int_coord_bld, icoord, length);
static void
lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
unsigned unit,
- LLVMValueRef width_vec,
- LLVMValueRef height_vec,
- LLVMValueRef depth_vec,
+ LLVMValueRef size,
LLVMValueRef row_stride_vec,
LLVMValueRef img_stride_vec,
LLVMValueRef data_ptr,
+ LLVMValueRef mipoffsets,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef colors_out[4])
{
- const int dims = texture_dims(bld->static_state->target);
- LLVMValueRef x, y, z;
+ const unsigned dims = bld->dims;
+ LLVMValueRef width_vec;
+ LLVMValueRef height_vec;
+ LLVMValueRef depth_vec;
+ LLVMValueRef flt_size;
+ LLVMValueRef flt_width_vec;
+ LLVMValueRef flt_height_vec;
+ LLVMValueRef flt_depth_vec;
+ LLVMValueRef x, y = NULL, z = NULL;
+
+ lp_build_extract_image_sizes(bld,
+ &bld->int_size_bld,
+ bld->int_coord_type,
+ size,
+ &width_vec, &height_vec, &depth_vec);
+
+ flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
+
+ lp_build_extract_image_sizes(bld,
+ &bld->float_size_bld,
+ bld->coord_type,
+ flt_size,
+ &flt_width_vec, &flt_height_vec, &flt_depth_vec);
/*
* Compute integer texcoords.
*/
- x = lp_build_sample_wrap_nearest(bld, s, width_vec,
+ x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec,
bld->static_state->pot_width,
bld->static_state->wrap_s);
lp_build_name(x, "tex.x.wrapped");
if (dims >= 2) {
- y = lp_build_sample_wrap_nearest(bld, t, height_vec,
+ y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec,
bld->static_state->pot_height,
bld->static_state->wrap_t);
lp_build_name(y, "tex.y.wrapped");
if (dims == 3) {
- z = lp_build_sample_wrap_nearest(bld, r, depth_vec,
- bld->static_state->pot_height,
+ z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec,
+ bld->static_state->pot_depth,
bld->static_state->wrap_r);
lp_build_name(z, "tex.z.wrapped");
}
- else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
- z = r;
- }
- else {
- z = NULL;
- }
}
- else {
- y = z = NULL;
+ if (bld->static_state->target == PIPE_TEXTURE_CUBE ||
+ bld->static_state->target == PIPE_TEXTURE_1D_ARRAY ||
+ bld->static_state->target == PIPE_TEXTURE_2D_ARRAY) {
+ z = r;
+ lp_build_name(z, "tex.z.layer");
}
/*
width_vec, height_vec, depth_vec,
x, y, z,
row_stride_vec, img_stride_vec,
- data_ptr, colors_out);
+ data_ptr, mipoffsets, colors_out);
}
static void
lp_build_sample_image_linear(struct lp_build_sample_context *bld,
unsigned unit,
- LLVMValueRef width_vec,
- LLVMValueRef height_vec,
- LLVMValueRef depth_vec,
+ LLVMValueRef size,
LLVMValueRef row_stride_vec,
LLVMValueRef img_stride_vec,
LLVMValueRef data_ptr,
+ LLVMValueRef mipoffsets,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef colors_out[4])
{
- const int dims = texture_dims(bld->static_state->target);
- LLVMValueRef x0, y0, z0, x1, y1, z1;
- LLVMValueRef s_fpart, t_fpart, r_fpart;
+ const unsigned dims = bld->dims;
+ LLVMValueRef width_vec;
+ LLVMValueRef height_vec;
+ LLVMValueRef depth_vec;
+ LLVMValueRef flt_size;
+ LLVMValueRef flt_width_vec;
+ LLVMValueRef flt_height_vec;
+ LLVMValueRef flt_depth_vec;
+ LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
+ LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
LLVMValueRef neighbors[2][2][4];
int chan;
+ lp_build_extract_image_sizes(bld,
+ &bld->int_size_bld,
+ bld->int_coord_type,
+ size,
+ &width_vec, &height_vec, &depth_vec);
+
+ flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
+
+ lp_build_extract_image_sizes(bld,
+ &bld->float_size_bld,
+ bld->coord_type,
+ flt_size,
+ &flt_width_vec, &flt_height_vec, &flt_depth_vec);
+
/*
* Compute integer texcoords.
*/
- lp_build_sample_wrap_linear(bld, s, width_vec,
+ lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec,
bld->static_state->pot_width,
bld->static_state->wrap_s,
&x0, &x1, &s_fpart);
lp_build_name(x1, "tex.x1.wrapped");
if (dims >= 2) {
- lp_build_sample_wrap_linear(bld, t, height_vec,
+ lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec,
bld->static_state->pot_height,
bld->static_state->wrap_t,
&y0, &y1, &t_fpart);
lp_build_name(y1, "tex.y1.wrapped");
if (dims == 3) {
- lp_build_sample_wrap_linear(bld, r, depth_vec,
+ lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec,
bld->static_state->pot_depth,
bld->static_state->wrap_r,
&z0, &z1, &r_fpart);
lp_build_name(z0, "tex.z0.wrapped");
lp_build_name(z1, "tex.z1.wrapped");
}
- else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
- z0 = z1 = r; /* cube face */
- r_fpart = NULL;
- }
- else {
- z0 = z1 = NULL;
- r_fpart = NULL;
- }
}
- else {
- y0 = y1 = t_fpart = NULL;
- z0 = z1 = r_fpart = NULL;
+ if (bld->static_state->target == PIPE_TEXTURE_CUBE ||
+ bld->static_state->target == PIPE_TEXTURE_1D_ARRAY ||
+ bld->static_state->target == PIPE_TEXTURE_2D_ARRAY) {
+ z0 = z1 = r; /* cube face or array layer */
+ lp_build_name(z0, "tex.z0.layer");
+ lp_build_name(z1, "tex.z1.layer");
}
+
/*
* Get texture colors.
*/
width_vec, height_vec, depth_vec,
x0, y0, z0,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors[0][0]);
+ data_ptr, mipoffsets, neighbors[0][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y0, z0,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors[0][1]);
+ data_ptr, mipoffsets, neighbors[0][1]);
if (dims == 1) {
/* Interpolate two samples from 1D image to produce one color */
width_vec, height_vec, depth_vec,
x0, y1, z0,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors[1][0]);
+ data_ptr, mipoffsets, neighbors[1][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y1, z0,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors[1][1]);
+ data_ptr, mipoffsets, neighbors[1][1]);
/* Bilinear interpolate the four samples from the 2D image / 3D slice */
for (chan = 0; chan < 4; chan++) {
width_vec, height_vec, depth_vec,
x0, y0, z1,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors1[0][0]);
+ data_ptr, mipoffsets, neighbors1[0][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y0, z1,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors1[0][1]);
+ data_ptr, mipoffsets, neighbors1[0][1]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x0, y1, z1,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors1[1][0]);
+ data_ptr, mipoffsets, neighbors1[1][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y1, z1,
row_stride_vec, img_stride_vec,
- data_ptr, neighbors1[1][1]);
+ data_ptr, mipoffsets, neighbors1[1][1]);
/* Bilinear interpolate the four samples from the second Z slice */
for (chan = 0; chan < 4; chan++) {
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
+ LLVMValueRef ilevel0,
+ LLVMValueRef ilevel1,
LLVMValueRef lod_fpart,
- LLVMValueRef width0_vec,
- LLVMValueRef width1_vec,
- LLVMValueRef height0_vec,
- LLVMValueRef height1_vec,
- LLVMValueRef depth0_vec,
- LLVMValueRef depth1_vec,
- LLVMValueRef row_stride0_vec,
- LLVMValueRef row_stride1_vec,
- LLVMValueRef img_stride0_vec,
- LLVMValueRef img_stride1_vec,
- LLVMValueRef data_ptr0,
- LLVMValueRef data_ptr1,
LLVMValueRef *colors_out)
{
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ LLVMValueRef size0 = NULL;
+ LLVMValueRef size1 = NULL;
+ LLVMValueRef row_stride0_vec = NULL;
+ LLVMValueRef row_stride1_vec = NULL;
+ LLVMValueRef img_stride0_vec = NULL;
+ LLVMValueRef img_stride1_vec = NULL;
+ LLVMValueRef data_ptr0 = NULL;
+ LLVMValueRef data_ptr1 = NULL;
+ LLVMValueRef mipoff0 = NULL;
+ LLVMValueRef mipoff1 = NULL;
LLVMValueRef colors0[4], colors1[4];
- int chan;
+ unsigned chan;
+ /* sample the first mipmap level */
+ lp_build_mipmap_level_sizes(bld, ilevel0,
+ &size0,
+ &row_stride0_vec, &img_stride0_vec);
+ if (bld->num_lods == 1) {
+ data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
+ }
+ else {
+ /* This path should work for num_lods 1 too but slightly less efficient */
+ data_ptr0 = bld->base_ptr;
+ mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
+ }
if (img_filter == PIPE_TEX_FILTER_NEAREST) {
- /* sample the first mipmap level */
lp_build_sample_image_nearest(bld, unit,
- width0_vec, height0_vec, depth0_vec,
+ size0,
row_stride0_vec, img_stride0_vec,
- data_ptr0, s, t, r, colors0);
-
- if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
- /* sample the second mipmap level */
- lp_build_sample_image_nearest(bld, unit,
- width1_vec, height1_vec, depth1_vec,
- row_stride1_vec, img_stride1_vec,
- data_ptr1, s, t, r, colors1);
- }
+ data_ptr0, mipoff0, s, t, r,
+ colors0);
}
else {
assert(img_filter == PIPE_TEX_FILTER_LINEAR);
-
- /* sample the first mipmap level */
lp_build_sample_image_linear(bld, unit,
- width0_vec, height0_vec, depth0_vec,
+ size0,
row_stride0_vec, img_stride0_vec,
- data_ptr0, s, t, r, colors0);
+ data_ptr0, mipoff0, s, t, r,
+ colors0);
+ }
- if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
- /* sample the second mipmap level */
- lp_build_sample_image_linear(bld, unit,
- width1_vec, height1_vec, depth1_vec,
- row_stride1_vec, img_stride1_vec,
- data_ptr1, s, t, r, colors1);
- }
+ /* Store the first level's colors in the output variables */
+ for (chan = 0; chan < 4; chan++) {
+ LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
}
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
- /* interpolate samples from the two mipmap levels */
- for (chan = 0; chan < 4; chan++) {
- colors_out[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
- colors0[chan], colors1[chan]);
+ struct lp_build_if_state if_ctx;
+ LLVMValueRef need_lerp;
+ unsigned num_quads = bld->coord_bld.type.length / 4;
+
+ /* need_lerp = lod_fpart > 0 */
+ if (num_quads == 1) {
+ need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
+ lod_fpart, bld->perquadf_bld.zero,
+ "need_lerp");
}
- }
- else {
- /* use first/only level's colors */
- for (chan = 0; chan < 4; chan++) {
- colors_out[chan] = colors0[chan];
+ else {
+ /*
+ * We'll do mip filtering if any of the quads need it.
+ * It might be better to split the vectors here and only fetch/filter
+ * quads which need it.
+ */
+ /*
+ * We unfortunately need to clamp lod_fpart here since we can get
+ * negative values which would screw up filtering if not all
+ * lod_fpart values have same sign.
+ */
+ lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
+ bld->perquadf_bld.zero);
+ need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
+ PIPE_FUNC_GREATER,
+ lod_fpart, bld->perquadf_bld.zero);
+ need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
+ }
+
+ lp_build_if(&if_ctx, bld->gallivm, need_lerp);
+ {
+ /* sample the second mipmap level */
+ lp_build_mipmap_level_sizes(bld, ilevel1,
+ &size1,
+ &row_stride1_vec, &img_stride1_vec);
+ if (bld->num_lods == 1) {
+ data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
+ }
+ else {
+ data_ptr1 = bld->base_ptr;
+ mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
+ }
+ if (img_filter == PIPE_TEX_FILTER_NEAREST) {
+ lp_build_sample_image_nearest(bld, unit,
+ size1,
+ row_stride1_vec, img_stride1_vec,
+ data_ptr1, mipoff1, s, t, r,
+ colors1);
+ }
+ else {
+ lp_build_sample_image_linear(bld, unit,
+ size1,
+ row_stride1_vec, img_stride1_vec,
+ data_ptr1, mipoff1, s, t, r,
+ colors1);
+ }
+
+ /* interpolate samples from the two mipmap levels */
+
+ lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
+ bld->perquadf_bld.type,
+ bld->texel_bld.type,
+ lod_fpart);
+
+ for (chan = 0; chan < 4; chan++) {
+ colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
+ colors0[chan], colors1[chan]);
+ LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
+ }
}
+ lp_build_endif(&if_ctx);
}
}
-
-
/**
- * General texture sampling codegen.
- * This function handles texture sampling for all texture targets (1D,
- * 2D, 3D, cube) and all filtering modes.
+ * Calculate cube face, lod, mip levels.
*/
static void
-lp_build_sample_general(struct lp_build_sample_context *bld,
- unsigned unit,
- LLVMValueRef s,
- LLVMValueRef t,
- LLVMValueRef r,
- const LLVMValueRef *ddx,
- const LLVMValueRef *ddy,
- LLVMValueRef lod_bias, /* optional */
- LLVMValueRef explicit_lod, /* optional */
- LLVMValueRef width,
- LLVMValueRef height,
- LLVMValueRef depth,
- LLVMValueRef width_vec,
- LLVMValueRef height_vec,
- LLVMValueRef depth_vec,
- LLVMValueRef row_stride_array,
- LLVMValueRef img_stride_array,
- LLVMValueRef data_array,
- LLVMValueRef *colors_out)
+lp_build_sample_common(struct lp_build_sample_context *bld,
+ unsigned unit,
+ LLVMValueRef *s,
+ LLVMValueRef *t,
+ LLVMValueRef *r,
+ const struct lp_derivatives *derivs,
+ LLVMValueRef lod_bias, /* optional */
+ LLVMValueRef explicit_lod, /* optional */
+ LLVMValueRef *lod_ipart,
+ LLVMValueRef *lod_fpart,
+ LLVMValueRef *ilevel0,
+ LLVMValueRef *ilevel1)
{
- struct lp_build_context *float_bld = &bld->float_bld;
const unsigned mip_filter = bld->static_state->min_mip_filter;
const unsigned min_filter = bld->static_state->min_img_filter;
const unsigned mag_filter = bld->static_state->mag_img_filter;
- const int dims = texture_dims(bld->static_state->target);
- LLVMValueRef lod = NULL, lod_fpart = NULL;
- LLVMValueRef ilevel0, ilevel1 = NULL;
- LLVMValueRef width0_vec = NULL, height0_vec = NULL, depth0_vec = NULL;
- LLVMValueRef width1_vec = NULL, height1_vec = NULL, depth1_vec = NULL;
- LLVMValueRef row_stride0_vec = NULL, row_stride1_vec = NULL;
- LLVMValueRef img_stride0_vec = NULL, img_stride1_vec = NULL;
- LLVMValueRef data_ptr0, data_ptr1 = NULL;
- LLVMValueRef face_ddx[4], face_ddy[4];
+ const unsigned target = bld->static_state->target;
+ LLVMValueRef first_level;
+ struct lp_derivatives face_derivs;
/*
printf("%s mip %d min %d mag %d\n", __FUNCTION__,
/*
* Choose cube face, recompute texcoords and derivatives for the chosen face.
*/
- if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
+ if (target == PIPE_TEXTURE_CUBE) {
LLVMValueRef face, face_s, face_t;
- lp_build_cube_lookup(bld, s, t, r, &face, &face_s, &face_t);
- s = face_s; /* vec */
- t = face_t; /* vec */
+ lp_build_cube_lookup(bld, *s, *t, *r, &face, &face_s, &face_t);
+ *s = face_s; /* vec */
+ *t = face_t; /* vec */
/* use 'r' to indicate cube face */
- r = lp_build_broadcast_scalar(&bld->int_coord_bld, face); /* vec */
+ *r = face; /* vec */
/* recompute ddx, ddy using the new (s,t) face texcoords */
- face_ddx[0] = lp_build_ddx(&bld->coord_bld, s);
- face_ddx[1] = lp_build_ddx(&bld->coord_bld, t);
- face_ddx[2] = NULL;
- face_ddx[3] = NULL;
- face_ddy[0] = lp_build_ddy(&bld->coord_bld, s);
- face_ddy[1] = lp_build_ddy(&bld->coord_bld, t);
- face_ddy[2] = NULL;
- face_ddy[3] = NULL;
- ddx = face_ddx;
- ddy = face_ddy;
+ face_derivs.ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, *s, *t);
+ face_derivs.ddx_ddy[1] = NULL;
+ derivs = &face_derivs;
+ }
+ else if (target == PIPE_TEXTURE_1D_ARRAY ||
+ target == PIPE_TEXTURE_2D_ARRAY) {
+ LLVMValueRef layer, maxlayer;
+
+ if (target == PIPE_TEXTURE_1D_ARRAY) {
+ layer = *t;
+ }
+ else {
+ layer = *r;
+ }
+ layer = lp_build_iround(&bld->coord_bld, layer);
+ maxlayer = bld->dynamic_state->depth(bld->dynamic_state,
+ bld->gallivm, unit);
+ maxlayer = lp_build_sub(&bld->int_bld, maxlayer, bld->int_bld.one);
+ maxlayer = lp_build_broadcast_scalar(&bld->int_coord_bld, maxlayer);
+ *r = lp_build_clamp(&bld->int_coord_bld, layer,
+ bld->int_coord_bld.zero, maxlayer);
}
/*
/* Need to compute lod either to choose mipmap levels or to
* distinguish between minification/magnification with one mipmap level.
*/
- lod = lp_build_lod_selector(bld, unit, ddx, ddy,
- lod_bias, explicit_lod,
- width, height, depth);
+ lp_build_lod_selector(bld, unit, derivs,
+ lod_bias, explicit_lod,
+ mip_filter,
+ lod_ipart, lod_fpart);
+ } else {
+ *lod_ipart = bld->perquadi_bld.zero;
}
/*
- * Compute integer mipmap level(s) to fetch texels from.
+ * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
*/
- if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ switch (mip_filter) {
+ default:
+ assert(0 && "bad mip_filter value in lp_build_sample_soa()");
+ /* fall-through */
+ case PIPE_TEX_MIPFILTER_NONE:
/* always use mip level 0 */
- if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
+ if (target == PIPE_TEXTURE_CUBE) {
/* XXX this is a work-around for an apparent bug in LLVM 2.7.
* We should be able to set ilevel0 = const(0) but that causes
* bad x86 code to be emitted.
+ * XXX should probably disable that on other llvm versions.
*/
- lod = lp_build_const_elem(bld->coord_bld.type, 0.0);
- lp_build_nearest_mip_level(bld, unit, lod, &ilevel0);
+ assert(*lod_ipart);
+ lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
}
else {
- ilevel0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
- }
- }
- else {
- assert(lod);
- if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
- lp_build_nearest_mip_level(bld, unit, lod, &ilevel0);
- }
- else {
- assert(mip_filter == PIPE_TEX_MIPFILTER_LINEAR);
- lp_build_linear_mip_levels(bld, unit, lod, &ilevel0, &ilevel1,
- &lod_fpart);
- lod_fpart = lp_build_broadcast_scalar(&bld->coord_bld, lod_fpart);
+ first_level = bld->dynamic_state->first_level(bld->dynamic_state,
+ bld->gallivm, unit);
+ first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
+ *ilevel0 = first_level;
}
+ break;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ assert(*lod_ipart);
+ lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ assert(*lod_ipart);
+ assert(*lod_fpart);
+ lp_build_linear_mip_levels(bld, unit,
+ *lod_ipart, lod_fpart,
+ ilevel0, ilevel1);
+ break;
}
+}
- /* compute image size(s) of source mipmap level(s) */
- lp_build_mipmap_level_sizes(bld, dims, width_vec, height_vec, depth_vec,
- ilevel0, ilevel1,
- row_stride_array, img_stride_array,
- &width0_vec, &width1_vec,
- &height0_vec, &height1_vec,
- &depth0_vec, &depth1_vec,
- &row_stride0_vec, &row_stride1_vec,
- &img_stride0_vec, &img_stride1_vec);
+/**
+ * General texture sampling codegen.
+ * This function handles texture sampling for all texture targets (1D,
+ * 2D, 3D, cube) and all filtering modes.
+ */
+static void
+lp_build_sample_general(struct lp_build_sample_context *bld,
+ unsigned unit,
+ LLVMValueRef s,
+ LLVMValueRef t,
+ LLVMValueRef r,
+ LLVMValueRef lod_ipart,
+ LLVMValueRef lod_fpart,
+ LLVMValueRef ilevel0,
+ LLVMValueRef ilevel1,
+ LLVMValueRef *colors_out)
+{
+ struct lp_build_context *int_bld = &bld->int_bld;
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ const unsigned mip_filter = bld->static_state->min_mip_filter;
+ const unsigned min_filter = bld->static_state->min_img_filter;
+ const unsigned mag_filter = bld->static_state->mag_img_filter;
+ LLVMValueRef texels[4];
+ unsigned chan;
/*
- * Get pointer(s) to image data for mipmap level(s).
+ * Get/interpolate texture colors.
*/
- data_ptr0 = lp_build_get_mipmap_level(bld, data_array, ilevel0);
- if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
- data_ptr1 = lp_build_get_mipmap_level(bld, data_array, ilevel1);
+
+ for (chan = 0; chan < 4; ++chan) {
+ texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
+ lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
}
- /*
- * Get/interpolate texture colors.
- */
if (min_filter == mag_filter) {
- /* no need to distinquish between minification and magnification */
+ /* no need to distinguish between minification and magnification */
lp_build_sample_mipmap(bld, unit,
- min_filter, mip_filter, s, t, r, lod_fpart,
- width0_vec, width1_vec,
- height0_vec, height1_vec,
- depth0_vec, depth1_vec,
- row_stride0_vec, row_stride1_vec,
- img_stride0_vec, img_stride1_vec,
- data_ptr0, data_ptr1,
- colors_out);
+ min_filter, mip_filter,
+ s, t, r,
+ ilevel0, ilevel1, lod_fpart,
+ texels);
}
else {
/* Emit conditional to choose min image filter or mag image filter
- * depending on the lod being >0 or <= 0, respectively.
+ * depending on the lod being > 0 or <= 0, respectively.
*/
- struct lp_build_flow_context *flow_ctx;
struct lp_build_if_state if_ctx;
LLVMValueRef minify;
- flow_ctx = lp_build_flow_create(bld->builder);
- lp_build_flow_scope_begin(flow_ctx);
-
- lp_build_flow_scope_declare(flow_ctx, &colors_out[0]);
- lp_build_flow_scope_declare(flow_ctx, &colors_out[1]);
- lp_build_flow_scope_declare(flow_ctx, &colors_out[2]);
- lp_build_flow_scope_declare(flow_ctx, &colors_out[3]);
+ /*
+ * XXX this should to all lods into account, if some are min
+ * some max probably could hack up the coords/weights in the linear
+ * path with selects to work for nearest.
+ * If that's just two quads sitting next to each other it seems
+ * quite ok to do the same filtering method on both though, at
+ * least unless we have explicit lod (and who uses different
+ * min/mag filter with that?)
+ */
+ if (bld->num_lods > 1)
+ lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
+ lp_build_const_int32(bld->gallivm, 0), "");
- /* minify = lod > 0.0 */
- minify = LLVMBuildFCmp(bld->builder, LLVMRealUGE,
- lod, float_bld->zero, "");
+ /* minify = lod >= 0.0 */
+ minify = LLVMBuildICmp(builder, LLVMIntSGE,
+ lod_ipart, int_bld->zero, "");
- lp_build_if(&if_ctx, flow_ctx, bld->builder, minify);
+ lp_build_if(&if_ctx, bld->gallivm, minify);
{
/* Use the minification filter */
lp_build_sample_mipmap(bld, unit,
min_filter, mip_filter,
- s, t, r, lod_fpart,
- width0_vec, width1_vec,
- height0_vec, height1_vec,
- depth0_vec, depth1_vec,
- row_stride0_vec, row_stride1_vec,
- img_stride0_vec, img_stride1_vec,
- data_ptr0, data_ptr1,
- colors_out);
+ s, t, r,
+ ilevel0, ilevel1, lod_fpart,
+ texels);
}
lp_build_else(&if_ctx);
{
/* Use the magnification filter */
lp_build_sample_mipmap(bld, unit,
- mag_filter, mip_filter,
- s, t, r, lod_fpart,
- width0_vec, width1_vec,
- height0_vec, height1_vec,
- depth0_vec, depth1_vec,
- row_stride0_vec, row_stride1_vec,
- img_stride0_vec, img_stride1_vec,
- data_ptr0, data_ptr1,
- colors_out);
+ mag_filter, PIPE_TEX_MIPFILTER_NONE,
+ s, t, r,
+ ilevel0, NULL, NULL,
+ texels);
}
lp_build_endif(&if_ctx);
+ }
- lp_build_flow_scope_end(flow_ctx);
- lp_build_flow_destroy(flow_ctx);
+ for (chan = 0; chan < 4; ++chan) {
+ colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
+ lp_build_name(colors_out[chan], "sampler%u_texel_%c", unit, "xyzw"[chan]);
+ }
+}
+
+
+/**
+ * Texel fetch function.
+ * In contrast to general sampling there is no filtering, no coord minification,
+ * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
+ * directly to be applied to the selected mip level (after adding texel offsets).
+ * This function handles texel fetch for all targets where texel fetch is supported
+ * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
+ */
+static void
+lp_build_fetch_texel(struct lp_build_sample_context *bld,
+ unsigned unit,
+ const LLVMValueRef *coords,
+ LLVMValueRef explicit_lod,
+ const LLVMValueRef *offsets,
+ LLVMValueRef *colors_out)
+{
+ struct lp_build_context *perquadi_bld = &bld->perquadi_bld;
+ struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
+ unsigned dims = bld->dims, chan;
+ LLVMValueRef size, ilevel;
+ LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
+ LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
+ LLVMValueRef width, height, depth, i, j;
+ LLVMValueRef offset, out_of_bounds, out1;
+
+ /* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
+ if (explicit_lod && bld->static_state->target != PIPE_BUFFER) {
+ ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
+ perquadi_bld->type, explicit_lod, 0);
+ lp_build_nearest_mip_level(bld, unit, ilevel, &ilevel);
+ }
+ else {
+ bld->num_lods = 1;
+ ilevel = lp_build_const_int32(bld->gallivm, 0);
+ }
+ lp_build_mipmap_level_sizes(bld, ilevel,
+ &size,
+ &row_stride_vec, &img_stride_vec);
+ lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
+ size, &width, &height, &depth);
+
+ /* This is a lot like border sampling */
+ if (offsets[0]) {
+ /* XXX coords are really unsigned, offsets are signed */
+ x = lp_build_add(int_coord_bld, x, offsets[0]);
+ }
+ out_of_bounds = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
+ out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
+ out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
+
+ if (dims >= 2) {
+ if (offsets[1]) {
+ y = lp_build_add(int_coord_bld, y, offsets[1]);
+ }
+ out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
+ out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
+ out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
+ out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
+
+ if (dims >= 3) {
+ if (offsets[2]) {
+ z = lp_build_add(int_coord_bld, z, offsets[2]);
+ }
+ out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
+ out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
+ out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
+ out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
+ }
+ }
+
+ lp_build_sample_offset(int_coord_bld,
+ bld->format_desc,
+ x, y, z, row_stride_vec, img_stride_vec,
+ &offset, &i, &j);
+
+ if (bld->static_state->target != PIPE_BUFFER) {
+ offset = lp_build_add(int_coord_bld, offset,
+ lp_build_get_mip_offsets(bld, ilevel));
+ }
+
+ offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
+
+ lp_build_fetch_rgba_soa(bld->gallivm,
+ bld->format_desc,
+ bld->texel_type,
+ bld->base_ptr, offset,
+ i, j,
+ colors_out);
+
+ if (0) {
+ /*
+ * Not needed except for ARB_robust_buffer_access_behavior.
+ * Could use min/max above instead of out-of-bounds comparisons
+ * (in fact cast to unsigned and min only is sufficient)
+ * if we don't care about the result returned for out-of-bounds.
+ */
+ for (chan = 0; chan < 4; chan++) {
+ colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
+ bld->texel_bld.zero, colors_out[chan]);
+ }
}
}
/**
* Do shadow test/comparison.
- * \param p the texcoord Z (aka R, aka P) component
+ * \param coords incoming texcoords
* \param texel the texel to compare against (use the X channel)
+ * Ideally this should really be done per-sample.
*/
static void
lp_build_sample_compare(struct lp_build_sample_context *bld,
- LLVMValueRef p,
+ const LLVMValueRef *coords,
LLVMValueRef texel[4])
{
struct lp_build_context *texel_bld = &bld->texel_bld;
- LLVMValueRef res;
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ LLVMValueRef res, p;
const unsigned chan = 0;
if (bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
return;
+ if (bld->static_state->target == PIPE_TEXTURE_2D_ARRAY ||
+ bld->static_state->target == PIPE_TEXTURE_CUBE) {
+ p = coords[3];
+ }
+ else {
+ p = coords[2];
+ }
+
/* debug code */
if (0) {
- LLVMValueRef indx = lp_build_const_int32(0);
- LLVMValueRef coord = LLVMBuildExtractElement(bld->builder, p, indx, "");
- LLVMValueRef tex = LLVMBuildExtractElement(bld->builder,
- texel[chan], indx, "");
- lp_build_printf(bld->builder, "shadow compare coord %f to texture %f\n",
+ LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
+ LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
+ LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
+ lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
coord, tex);
}
+ /* Clamp p coords to [0,1] */
+ p = lp_build_clamp(&bld->coord_bld, p,
+ bld->coord_bld.zero,
+ bld->coord_bld.one);
+
/* result = (p FUNC texel) ? 1 : 0 */
res = lp_build_cmp(texel_bld, bld->static_state->compare_func,
p, texel[chan]);
* For debugging.
*/
void
-lp_build_sample_nop(struct lp_type type,
+lp_build_sample_nop(struct gallivm_state *gallivm,
+ struct lp_type type,
+ const LLVMValueRef *coords,
LLVMValueRef texel_out[4])
{
- LLVMValueRef one = lp_build_one(type);
+ LLVMValueRef one = lp_build_one(gallivm, type);
unsigned chan;
for (chan = 0; chan < 4; chan++) {
* 'texel' will return a vector of four LLVMValueRefs corresponding to
* R, G, B, A.
* \param type vector float type to use for coords, etc.
- * \param ddx partial derivatives of (s,t,r,q) with respect to x
- * \param ddy partial derivatives of (s,t,r,q) with respect to y
+ * \param is_fetch if this is a texel fetch instruction.
+ * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
*/
void
-lp_build_sample_soa(LLVMBuilderRef builder,
+lp_build_sample_soa(struct gallivm_state *gallivm,
const struct lp_sampler_static_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type type,
+ boolean is_fetch,
unsigned unit,
- unsigned num_coords,
const LLVMValueRef *coords,
- const LLVMValueRef ddx[4],
- const LLVMValueRef ddy[4],
+ const LLVMValueRef *offsets,
+ const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
LLVMValueRef texel_out[4])
{
+ unsigned dims = texture_dims(static_state->target);
+ unsigned num_quads = type.length / 4;
+ unsigned mip_filter = static_state->min_mip_filter;
struct lp_build_sample_context bld;
- LLVMValueRef width, width_vec;
- LLVMValueRef height, height_vec;
- LLVMValueRef depth, depth_vec;
- LLVMValueRef row_stride_array, img_stride_array;
- LLVMValueRef data_array;
+ LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef tex_width, tex_height, tex_depth;
LLVMValueRef s;
LLVMValueRef t;
LLVMValueRef r;
- struct lp_type float_vec_type;
if (0) {
enum pipe_format fmt = static_state->format;
/* Setup our build context */
memset(&bld, 0, sizeof bld);
- bld.builder = builder;
+ bld.gallivm = gallivm;
bld.static_state = static_state;
bld.dynamic_state = dynamic_state;
bld.format_desc = util_format_description(static_state->format);
+ bld.dims = dims;
+
+ bld.vector_width = lp_type_width(type);
bld.float_type = lp_type_float(32);
bld.int_type = lp_type_int(32);
bld.coord_type = type;
- bld.uint_coord_type = lp_uint_type(type);
bld.int_coord_type = lp_int_type(type);
+ bld.float_size_in_type = lp_type_float(32);
+ bld.float_size_in_type.length = dims > 1 ? 4 : 1;
+ bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
bld.texel_type = type;
+ bld.perquadf_type = type;
+ /* we want native vector size to be able to use our intrinsics */
+ bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
+ bld.perquadi_type = lp_int_type(bld.perquadf_type);
- float_vec_type = lp_type_float_vec(32);
+ /*
+ * There are other situations where at least the multiple int lods could be
+ * avoided like min and max lod being equal.
+ */
+ if ((is_fetch && explicit_lod && bld.static_state->target != PIPE_BUFFER) ||
+ (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
+ bld.num_lods = num_quads;
+ }
+ else {
+ bld.num_lods = 1;
+ }
- lp_build_context_init(&bld.float_bld, builder, bld.float_type);
- lp_build_context_init(&bld.float_vec_bld, builder, float_vec_type);
- lp_build_context_init(&bld.int_bld, builder, bld.int_type);
- lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
- lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type);
- lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
- lp_build_context_init(&bld.texel_bld, builder, bld.texel_type);
+ bld.float_size_type = bld.float_size_in_type;
+ bld.float_size_type.length = bld.num_lods > 1 ? type.length :
+ bld.float_size_in_type.length;
+ bld.int_size_type = lp_int_type(bld.float_size_type);
+
+ lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
+ lp_build_context_init(&bld.float_vec_bld, gallivm, type);
+ lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
+ lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
+ lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
+ lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
+ lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
+ lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
+ lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
+ lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
+ lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
+ lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
/* Get the dynamic state */
- width = dynamic_state->width(dynamic_state, builder, unit);
- height = dynamic_state->height(dynamic_state, builder, unit);
- depth = dynamic_state->depth(dynamic_state, builder, unit);
- row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit);
- img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit);
- data_array = dynamic_state->data_ptr(dynamic_state, builder, unit);
- /* Note that data_array is an array[level] of pointers to texture images */
+ tex_width = dynamic_state->width(dynamic_state, gallivm, unit);
+ tex_height = dynamic_state->height(dynamic_state, gallivm, unit);
+ tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
+ bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
+ bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
+ bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, unit);
+ bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, unit);
+ /* Note that mip_offsets is an array[level] of offsets to texture images */
s = coords[0];
t = coords[1];
r = coords[2];
- /* width, height, depth as uint vectors */
- width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, width);
- height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
- depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, depth);
+ /* width, height, depth as single int vector */
+ if (dims <= 1) {
+ bld.int_size = tex_width;
+ }
+ else {
+ bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
+ tex_width, LLVMConstInt(i32t, 0, 0), "");
+ if (dims >= 2) {
+ bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
+ tex_height, LLVMConstInt(i32t, 1, 0), "");
+ if (dims >= 3) {
+ bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
+ tex_depth, LLVMConstInt(i32t, 2, 0), "");
+ }
+ }
+ }
if (0) {
/* For debug: no-op texture sampling */
- lp_build_sample_nop(bld.texel_type, texel_out);
- }
- else if (util_format_fits_8unorm(bld.format_desc) &&
- lp_is_simple_wrap_mode(static_state->wrap_s) &&
- lp_is_simple_wrap_mode(static_state->wrap_t)) {
- /* do sampling/filtering with fixed pt arithmetic */
- lp_build_sample_aos(&bld, unit, s, t, r, ddx, ddy,
- lod_bias, explicit_lod,
- width, height, depth,
- width_vec, height_vec, depth_vec,
- row_stride_array, img_stride_array,
- data_array, texel_out);
+ lp_build_sample_nop(gallivm,
+ bld.texel_type,
+ coords,
+ texel_out);
}
-
else {
+ LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
+ LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
+ boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
+ lp_is_simple_wrap_mode(static_state->wrap_s) &&
+ lp_is_simple_wrap_mode(static_state->wrap_t);
+
if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
- util_format_fits_8unorm(bld.format_desc)) {
+ !use_aos && util_format_fits_8unorm(bld.format_desc)) {
debug_printf("%s: using floating point linear filtering for %s\n",
__FUNCTION__, bld.format_desc->short_name);
debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
static_state->wrap_t);
}
- lp_build_sample_general(&bld, unit, s, t, r, ddx, ddy,
- lod_bias, explicit_lod,
- width, height, depth,
- width_vec, height_vec, depth_vec,
- row_stride_array, img_stride_array,
- data_array,
+ if (is_fetch) {
+ lp_build_fetch_texel(&bld, unit, coords,
+ explicit_lod, offsets,
texel_out);
+
+ if (static_state->target != PIPE_BUFFER) {
+ apply_sampler_swizzle(&bld, texel_out);
+ }
+
+ return;
+ }
+
+ lp_build_sample_common(&bld, unit,
+ &s, &t, &r,
+ derivs, lod_bias, explicit_lod,
+ &lod_ipart, &lod_fpart,
+ &ilevel0, &ilevel1);
+
+ /*
+ * we only try 8-wide sampling with soa as it appears to
+ * be a loss with aos with AVX (but it should work).
+ * (It should be faster if we'd support avx2)
+ */
+ if (num_quads == 1 || !use_aos) {
+
+ if (num_quads > 1) {
+ if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
+ /*
+ * These parameters are the same for all quads,
+ * could probably simplify.
+ */
+ lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
+ ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
+ }
+ }
+ if (use_aos) {
+ /* do sampling/filtering with fixed pt arithmetic */
+ lp_build_sample_aos(&bld, unit,
+ s, t, r,
+ lod_ipart, lod_fpart,
+ ilevel0, ilevel1,
+ texel_out);
+ }
+
+ else {
+ lp_build_sample_general(&bld, unit,
+ s, t, r,
+ lod_ipart, lod_fpart,
+ ilevel0, ilevel1,
+ texel_out);
+ }
+ }
+ else {
+ unsigned j;
+ struct lp_build_sample_context bld4;
+ struct lp_type type4 = type;
+ unsigned i;
+ LLVMValueRef texelout4[4];
+ LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
+
+ type4.length = 4;
+
+ /* Setup our build context */
+ memset(&bld4, 0, sizeof bld4);
+ bld4.gallivm = bld.gallivm;
+ bld4.static_state = bld.static_state;
+ bld4.dynamic_state = bld.dynamic_state;
+ bld4.format_desc = bld.format_desc;
+ bld4.dims = bld.dims;
+ bld4.row_stride_array = bld.row_stride_array;
+ bld4.img_stride_array = bld.img_stride_array;
+ bld4.base_ptr = bld.base_ptr;
+ bld4.mip_offsets = bld.mip_offsets;
+ bld4.int_size = bld.int_size;
+
+ bld4.vector_width = lp_type_width(type4);
+
+ bld4.float_type = lp_type_float(32);
+ bld4.int_type = lp_type_int(32);
+ bld4.coord_type = type4;
+ bld4.int_coord_type = lp_int_type(type4);
+ bld4.float_size_in_type = lp_type_float(32);
+ bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
+ bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
+ bld4.texel_type = type4;
+ bld4.perquadf_type = type4;
+ /* we want native vector size to be able to use our intrinsics */
+ bld4.perquadf_type.length = 1;
+ bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
+
+ bld4.num_lods = 1;
+ bld4.int_size_type = bld4.int_size_in_type;
+ bld4.float_size_type = bld4.float_size_in_type;
+
+ lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
+ lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
+ lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
+ lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
+ lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
+ lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
+ lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
+ lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
+ lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
+ lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
+ lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
+ lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
+
+ for (i = 0; i < num_quads; i++) {
+ LLVMValueRef s4, t4, r4;
+ LLVMValueRef lod_iparts, lod_fparts = NULL;
+ LLVMValueRef ilevel0s, ilevel1s = NULL;
+ LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
+
+ s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
+ t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
+ r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
+ lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
+ ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
+ if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
+ ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
+ lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
+ }
+
+ if (use_aos) {
+ /* do sampling/filtering with fixed pt arithmetic */
+ lp_build_sample_aos(&bld4, unit,
+ s4, t4, r4,
+ lod_iparts, lod_fparts,
+ ilevel0s, ilevel1s,
+ texelout4);
+ }
+
+ else {
+ lp_build_sample_general(&bld4, unit,
+ s4, t4, r4,
+ lod_iparts, lod_fparts,
+ ilevel0s, ilevel1s,
+ texelout4);
+ }
+ for (j = 0; j < 4; j++) {
+ texelouttmp[j][i] = texelout4[j];
+ }
+ }
+
+ for (j = 0; j < 4; j++) {
+ texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
+ }
+ }
+ }
+
+ lp_build_sample_compare(&bld, coords, texel_out);
+
+ apply_sampler_swizzle(&bld, texel_out);
+}
+
+void
+lp_build_size_query_soa(struct gallivm_state *gallivm,
+ const struct lp_sampler_static_state *static_state,
+ struct lp_sampler_dynamic_state *dynamic_state,
+ struct lp_type int_type,
+ unsigned unit,
+ LLVMValueRef explicit_lod,
+ LLVMValueRef *sizes_out)
+{
+ LLVMValueRef lod;
+ LLVMValueRef size;
+ int dims, i;
+ struct lp_build_context bld_int_vec;
+
+ switch (static_state->target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_BUFFER:
+ dims = 1;
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_RECT:
+ dims = 2;
+ break;
+ case PIPE_TEXTURE_3D:
+ dims = 3;
+ break;
+
+ default:
+ assert(0);
+ return;
}
- lp_build_sample_compare(&bld, r, texel_out);
+ assert(!int_type.floating);
+
+ lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
+
+ if (explicit_lod) {
+ LLVMValueRef first_level;
+ lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
+ first_level = dynamic_state->first_level(dynamic_state, gallivm, unit);
+ lod = lp_build_broadcast_scalar(&bld_int_vec,
+ LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
+
+ } else {
+ lod = bld_int_vec.zero;
+ }
+
+ size = bld_int_vec.undef;
+
+ size = LLVMBuildInsertElement(gallivm->builder, size,
+ dynamic_state->width(dynamic_state, gallivm, unit),
+ lp_build_const_int32(gallivm, 0), "");
+
+ if (dims >= 2) {
+ size = LLVMBuildInsertElement(gallivm->builder, size,
+ dynamic_state->height(dynamic_state, gallivm, unit),
+ lp_build_const_int32(gallivm, 1), "");
+ }
+
+ if (dims >= 3) {
+ size = LLVMBuildInsertElement(gallivm->builder, size,
+ dynamic_state->depth(dynamic_state, gallivm, unit),
+ lp_build_const_int32(gallivm, 2), "");
+ }
+
+ size = lp_build_minify(&bld_int_vec, size, lod);
+
+ for (i=0; i < dims; i++) {
+ sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
+ size,
+ lp_build_const_int32(gallivm, i));
+ }
}