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gallivm: use texture target from shader instead of static state for size query
[mesa.git]
/
src
/
gallium
/
auxiliary
/
gallivm
/
lp_bld_tgsi.h
diff --git
a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
b/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
index aec019a1a6b008aa1a3cfbd04522de8174bd0cf7..9d27f5fa94d91834c69c16dc3945ff9af3035716 100644
(file)
--- a/
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
+++ b/
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
@@
-192,6
+192,7
@@
struct lp_build_sampler_soa
struct gallivm_state *gallivm,
struct lp_type type,
unsigned unit,
+ unsigned target,
boolean need_nr_mips,
boolean scalar_lod,
LLVMValueRef explicit_lod, /* optional */