llvmpipe: fix fp64 inputs to geom shader.
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_tgsi_soa.c
index 3dadde2f26f23fb586a85d25f05324b041371c33..09c1b379172d5554311e7948c69b5c5f218844c3 100644 (file)
@@ -1548,13 +1548,21 @@ emit_fetch_gs_input(
                                     swizzle_index);
 
    assert(res);
-
-   if (stype == TGSI_TYPE_UNSIGNED) {
+   if (stype == TGSI_TYPE_DOUBLE) {
+      LLVMValueRef swizzle_index = lp_build_const_int32(gallivm, swizzle + 1);
+      LLVMValueRef res2;
+      res2 = bld->gs_iface->fetch_input(bld->gs_iface, bld_base,
+                                        reg->Dimension.Indirect,
+                                        vertex_index,
+                                        reg->Register.Indirect,
+                                        attrib_index,
+                                        swizzle_index);
+      assert(res2);
+      res = emit_fetch_double(bld_base, stype, res, res2);
+   } else if (stype == TGSI_TYPE_UNSIGNED) {
       res = LLVMBuildBitCast(builder, res, bld_base->uint_bld.vec_type, "");
    } else if (stype == TGSI_TYPE_SIGNED) {
       res = LLVMBuildBitCast(builder, res, bld_base->int_bld.vec_type, "");
-   } else if (stype == TGSI_TYPE_DOUBLE) {
-      res = LLVMBuildBitCast(builder, res, bld_base->dbl_bld.vec_type, "");
    }
 
    return res;