* Authors:
* Zack Rusin zack@tungstengraphics.com
*/
-typedef __attribute__(( ocu_vector_type(4) )) float float4;
+typedef __attribute__(( ext_vector_type(4) )) float float4;
void dp3(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
res[3] = dot;
}
+
+void dp4(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z) + (tmp0w * tmp1w);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+extern float powf(float num, float p);
+
+void pow(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 p;
+ p.x = powf(tmp0x.x, tmp1x.x);
+ p.y = powf(tmp0x.y, tmp1x.y);
+ p.z = powf(tmp0x.z, tmp1x.z);
+ p.w = powf(tmp0x.w, tmp1x.w);
+
+ res[0] = p;
+ res[1] = p;
+ res[2] = p;
+ res[3] = p;
+}
+
#if 0
void yo(float4 *out, float4 *in)
{