v->max_num_vertices = num_vertices;
v->vbuf.stride = stride;
u_upload_alloc(hud->uploader, 0, v->vbuf.stride * v->max_num_vertices,
- &v->vbuf.buffer_offset, &v->vbuf.buffer,
+ 16, &v->vbuf.buffer_offset, &v->vbuf.buffer,
(void**)&v->vertices);
}
hud->constants.two_div_fb_width = 2.0f / hud->fb_width;
hud->constants.two_div_fb_height = 2.0f / hud->fb_height;
- cso_save_framebuffer(cso);
- cso_save_sample_mask(cso);
- cso_save_min_samples(cso);
- cso_save_blend(cso);
- cso_save_depth_stencil_alpha(cso);
- cso_save_fragment_shader(cso);
- cso_save_fragment_sampler_views(cso);
- cso_save_fragment_samplers(cso);
- cso_save_rasterizer(cso);
- cso_save_viewport(cso);
- cso_save_stream_outputs(cso);
- cso_save_geometry_shader(cso);
- cso_save_tessctrl_shader(cso);
- cso_save_tesseval_shader(cso);
- cso_save_vertex_shader(cso);
- cso_save_vertex_elements(cso);
- cso_save_aux_vertex_buffer_slot(cso);
+ cso_save_state(cso, (CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_SAMPLE_MASK |
+ CSO_BIT_MIN_SAMPLES |
+ CSO_BIT_BLEND |
+ CSO_BIT_DEPTH_STENCIL_ALPHA |
+ CSO_BIT_FRAGMENT_SHADER |
+ CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_FRAGMENT_SAMPLERS |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_GEOMETRY_SHADER |
+ CSO_BIT_TESSCTRL_SHADER |
+ CSO_BIT_TESSEVAL_SHADER |
+ CSO_BIT_VERTEX_SHADER |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+ CSO_BIT_PAUSE_QUERIES |
+ CSO_BIT_RENDER_CONDITION));
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
- cso_save_render_condition(cso);
/* set states */
memset(&surf_templ, 0, sizeof(surf_templ));
hud_pane_draw_colored_objects(hud, pane);
}
- /* restore states */
- cso_restore_framebuffer(cso);
- cso_restore_sample_mask(cso);
- cso_restore_min_samples(cso);
- cso_restore_blend(cso);
- cso_restore_depth_stencil_alpha(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_fragment_sampler_views(cso);
- cso_restore_fragment_samplers(cso);
- cso_restore_rasterizer(cso);
- cso_restore_viewport(cso);
- cso_restore_stream_outputs(cso);
- cso_restore_tessctrl_shader(cso);
- cso_restore_tesseval_shader(cso);
- cso_restore_geometry_shader(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_vertex_elements(cso);
- cso_restore_aux_vertex_buffer_slot(cso);
+ cso_restore_state(cso);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
- cso_restore_render_condition(cso);
pipe_surface_reference(&surf, NULL);
}
name++;
}
- assert(pane->num_graphs < Elements(colors));
+ assert(pane->num_graphs < ARRAY_SIZE(colors));
gr->vertices = MALLOC(pane->max_num_vertices * sizeof(float) * 2);
gr->color[0] = colors[pane->num_graphs][0];
gr->color[1] = colors[pane->num_graphs][1];
"ds-invocations",
"cs-invocations"
};
- for (i = 0; i < Elements(pipeline_statistics_names); ++i)
+ for (i = 0; i < ARRAY_SIZE(pipeline_statistics_names); ++i)
if (strcmp(name, pipeline_statistics_names[i]) == 0)
break;
- if (i < Elements(pipeline_statistics_names)) {
+ if (i < ARRAY_SIZE(pipeline_statistics_names)) {
hud_pipe_query_install(&hud->batch_query, pane, hud->pipe, name,
PIPE_QUERY_PIPELINE_STATISTICS, i,
0, PIPE_DRIVER_QUERY_TYPE_UINT64,
}
if (screen->get_driver_query_info){
+ boolean skipping = false;
struct pipe_driver_query_info info;
num_queries = screen->get_driver_query_info(screen, 0, NULL);
for (i = 0; i < num_queries; i++){
screen->get_driver_query_info(screen, i, &info);
- printf(" %s\n", info.name);
+ if (info.flags & PIPE_DRIVER_QUERY_FLAG_DONT_LIST) {
+ if (!skipping)
+ puts(" ...");
+ skipping = true;
+ } else {
+ printf(" %s\n", info.name);
+ skipping = false;
+ }
}
}
hud->pipe = pipe;
hud->cso = cso;
- hud->uploader = u_upload_create(pipe, 256 * 1024, 16,
- PIPE_BIND_VERTEX_BUFFER);
+ hud->uploader = u_upload_create(pipe, 256 * 1024,
+ PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
/* font */
if (!util_font_create(pipe, UTIL_FONT_FIXED_8X13, &hud->font)) {
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], RECT, FLOAT\n"
"DCL OUT[0], COLOR[0]\n"
"DCL TEMP[0]\n"
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
- if (!tgsi_text_translate(fragment_shader_text, tokens, Elements(tokens))) {
+ if (!tgsi_text_translate(fragment_shader_text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
pipe_resource_reference(&hud->font.texture, NULL);
u_upload_destroy(hud->uploader);
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
- if (!tgsi_text_translate(vertex_shader_text, tokens, Elements(tokens))) {
+ if (!tgsi_text_translate(vertex_shader_text, tokens, ARRAY_SIZE(tokens))) {
assert(0);
pipe_resource_reference(&hud->font.texture, NULL);
u_upload_destroy(hud->uploader);