load->num_components = 4;
load->const_index[0] = index;
- load->const_index[1] = 1;
if (dim) {
if (dimind) {
load->src[srcn] =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
store->num_components = 4;
store->const_index[0] = var->data.driver_location + i;
- store->const_index[1] = 1;
store->src[0].reg.reg = c->output_regs[var->data.driver_location].reg;
nir_instr_insert_after_cf_list(b->cf_node_list, &store->instr);
}