options);
s = c->build.shader;
+ if (s->info.stage == MESA_SHADER_FRAGMENT)
+ s->info.fs.untyped_color_outputs = true;
+
s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
s->num_uniforms = scan.const_file_max[0] + 1;
s->num_outputs = scan.file_max[TGSI_FILE_OUTPUT] + 1;