var = nir_variable_create(c->build.shader, nir_var_uniform, type, "image");
var->data.binding = binding;
var->data.explicit_binding = true;
- var->data.image.access = access;
+ var->data.access = access;
var->data.image.format = format;
c->images[binding] = var;
}
nir_deref_instr *image_deref = nir_build_deref_var(b, image);
const struct glsl_type *type = image_deref->type;
- nir_intrinsic_set_access(instr, image_deref->var->data.image.access);
+ nir_intrinsic_set_access(instr, image_deref->var->data.access);
instr->src[0] = nir_src_for_ssa(&image_deref->dest.ssa);
instr->src[1] = nir_src_for_ssa(src[addr_src_index]);