* IN THE SOFTWARE.
*/
-#include "glsl/nir/nir.h"
+#include "compiler/nir/nir.h"
struct nir_shader_compiler_options *options;
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
const struct nir_shader_compiler_options *options);
+void
+varying_slot_to_tgsi_semantic(gl_varying_slot slot,
+ unsigned *semantic_name, unsigned *semantic_index);
+void
+frag_result_to_tgsi_semantic(gl_frag_result slot,
+ unsigned *semantic_name, unsigned *semantic_index);