#include "pipe/p_compiler.h"
-#include "pipe/p_error.h"
+#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
#include "pb_buffer.h"
-#include "pb_buffer_fenced.h"
#include "pb_validate.h"
if(!buf)
return PIPE_ERROR;
- assert(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
- assert(!(flags & ~PIPE_BUFFER_USAGE_GPU_READ_WRITE));
- flags &= PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+ assert(flags & PB_USAGE_GPU_READ_WRITE);
+ assert(!(flags & ~PB_USAGE_GPU_READ_WRITE));
+ flags &= PB_USAGE_GPU_READ_WRITE;
/* We only need to store one reference for each buffer, so avoid storing
* consecutive references for the same buffer. It might not be the most