dimensions[1] = p->framebuffer.height;
}
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
+ cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_VERTEX, 0, constbuf);
+ cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT, 0, constbuf);
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;