#include "postprocess/postprocess.h"
#include "postprocess/pp_mlaa.h"
#include "postprocess/pp_filters.h"
-#include "util/u_blit.h"
+#include "postprocess/pp_private.h"
+
#include "util/u_box.h"
#include "util/u_sampler.h"
#include "util/u_inlines.h"
static float constants[] = { 1, 1, 0, 0 };
static unsigned int dimensions[2] = { 0, 0 };
-static struct pipe_resource *constbuf, *areamaptex;
-
-/** Upload the constants. */
-static void
-up_consts(struct pipe_context *pipe)
-{
- struct pipe_box box;
-
- u_box_2d(0, 0, sizeof(constants), 1, &box);
- pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
- &box, constants, sizeof(constants),
- sizeof(constants));
-}
-
/** Run function of the MLAA filter. */
static void
pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n, bool iscolor)
{
- struct program *p = ppq->p;
+ struct pp_program *p = ppq->p;
struct pipe_depth_stencil_alpha_state mstencil;
struct pipe_sampler_view v_tmp, *arr[3];
- unsigned int w = p->framebuffer.width;
- unsigned int h = p->framebuffer.height;
+ unsigned int w = 0;
+ unsigned int h = 0;
const struct pipe_stencil_ref ref = { {1} };
+
+ /* Insufficient initialization checks. */
+ assert(p);
+ assert(ppq);
+ assert(ppq->areamaptex);
+ assert(ppq->inner_tmp);
+ assert(ppq->shaders[n]);
+
+ w = p->framebuffer.width;
+ h = p->framebuffer.height;
+
memset(&mstencil, 0, sizeof(mstencil));
+
cso_set_stencil_ref(p->cso, &ref);
/* Init the pixel size constant */
if (dimensions[0] != p->framebuffer.width ||
dimensions[1] != p->framebuffer.height) {
- constants[0] = 1.0 / p->framebuffer.width;
- constants[1] = 1.0 / p->framebuffer.height;
+ constants[0] = 1.0f / p->framebuffer.width;
+ constants[1] = 1.0f / p->framebuffer.height;
- up_consts(p->pipe);
dimensions[0] = p->framebuffer.width;
dimensions[1] = p->framebuffer.height;
}
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
+ cso_set_constant_user_buffer(p->cso, PIPE_SHADER_VERTEX,
+ 0, constants, sizeof(constants));
+ cso_set_constant_user_buffer(p->cso, PIPE_SHADER_FRAGMENT,
+ 0, constants, sizeof(constants));
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
pp_filter_set_fb(p);
pp_filter_misc_state(p);
cso_set_depth_stencil_alpha(p->cso, &mstencil);
- p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
+ p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR0,
&p->clear_color, 0, 0);
- cso_single_sampler(p->cso, 0, &p->sampler_point);
- cso_single_sampler_done(p->cso);
- cso_set_fragment_sampler_views(p->cso, 1, &p->view);
+ {
+ const struct pipe_sampler_state *samplers[] = {&p->sampler_point};
+ cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
+ }
+ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
cso_set_depth_stencil_alpha(p->cso, &mstencil);
- pp_filter_setup_in(p, areamaptex);
+ pp_filter_setup_in(p, ppq->areamaptex);
pp_filter_setup_out(p, ppq->inner_tmp[1]);
u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
pp_filter_set_clear_fb(p);
- cso_single_sampler(p->cso, 0, &p->sampler_point);
- cso_single_sampler(p->cso, 1, &p->sampler_point);
- cso_single_sampler(p->cso, 2, &p->sampler);
- cso_single_sampler_done(p->cso);
+ {
+ const struct pipe_sampler_state *samplers[] =
+ {&p->sampler_point, &p->sampler_point, &p->sampler};
+ cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers);
+ }
arr[0] = p->view;
- cso_set_fragment_sampler_views(p->cso, 3, arr);
+ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
pp_filter_set_fb(p);
/* Blit the input to the output */
- util_blit_pixels(p->blitctx, in, 0, 0, 0,
- w, h, 0, p->framebuffer.cbufs[0],
- 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
+ pp_blit(p->pipe, in, 0, 0,
+ w, h, 0, p->framebuffer.cbufs[0],
+ 0, 0, w, h);
u_sampler_view_default_template(&v_tmp, in, in->format);
arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
- cso_single_sampler(p->cso, 0, &p->sampler_point);
- cso_single_sampler(p->cso, 1, &p->sampler_point);
- cso_single_sampler_done(p->cso);
+ {
+ const struct pipe_sampler_state *samplers[] =
+ {&p->sampler_point, &p->sampler_point};
+ cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers);
+ }
arr[1] = p->view;
- cso_set_fragment_sampler_views(p->cso, 2, arr);
+ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
}
/** The init function of the MLAA filter. */
-static void
+static bool
pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
unsigned int val, bool iscolor)
{
struct pipe_box box;
struct pipe_resource res;
- char *tmp_text;
-
- constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
- PIPE_USAGE_STATIC, sizeof(constants));
- if (!constbuf) {
- pp_debug("Failed to allocate constant buffer\n");
- return;
- }
-
-
- pp_debug("mlaa: using %u max search steps\n", val);
+ char *tmp_text = NULL;
tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
IMM_SPACE, sizeof(char));
if (!tmp_text) {
pp_debug("Failed to allocate shader space\n");
- return;
+ return FALSE;
}
+
+ pp_debug("mlaa: using %u max search steps\n", val);
+
util_sprintf(tmp_text, "%s"
"IMM FLT32 { %.8f, 0.0000, 0.0000, 0.0000}\n"
"%s\n", blend2fs_1, (float) val, blend2fs_2);
res.format = PIPE_FORMAT_R8G8_UNORM;
res.width0 = res.height0 = 165;
res.bind = PIPE_BIND_SAMPLER_VIEW;
- res.usage = PIPE_USAGE_STATIC;
- res.depth0 = res.array_size = res.nr_samples = 1;
+ res.usage = PIPE_USAGE_DEFAULT;
+ res.depth0 = res.array_size = res.nr_samples = res.nr_storage_samples = 1;
if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
res.target, 1, res.bind))
pp_debug("Areamap format not supported\n");
- areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
+ ppq->areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
+
+ if (ppq->areamaptex == NULL) {
+ pp_debug("Failed to allocate area map texture\n");
+ goto fail;
+ }
+
u_box_2d(0, 0, 165, 165, &box);
- ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
- PIPE_TRANSFER_WRITE, &box,
- areamap, 165 * 2, sizeof(areamap));
-
-
+ ppq->p->pipe->texture_subdata(ppq->p->pipe, ppq->areamaptex, 0,
+ PIPE_TRANSFER_WRITE, &box,
+ areamap, 165 * 2, sizeof(areamap));
ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
"offsetvs");
"neigh3fs");
FREE(tmp_text);
+
+ return TRUE;
+
+ fail:
+
+ FREE(tmp_text);
+
+ /*
+ * Call the common free function for destruction of partially initialized
+ * resources.
+ */
+ pp_jimenezmlaa_free(ppq, n);
+
+ return FALSE;
}
/** Short wrapper to init the depth version. */
-void
+bool
pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
{
-
- pp_jimenezmlaa_init_run(ppq, n, val, false);
+ return pp_jimenezmlaa_init_run(ppq, n, val, false);
}
/** Short wrapper to init the color version. */
-void
+bool
pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
unsigned int val)
{
-
- pp_jimenezmlaa_init_run(ppq, n, val, true);
+ return pp_jimenezmlaa_init_run(ppq, n, val, true);
}
/** Short wrapper to run the depth version. */
pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n)
{
+ if (!ppq->depth) {
+ return;
+ }
pp_jimenezmlaa_run(ppq, in, out, n, false);
}
{
pp_jimenezmlaa_run(ppq, in, out, n, true);
}
+
+
+/**
+ * Short wrapper to free the mlaa filter resources. Shaders are freed in
+ * the common code in pp_free.
+ */
+void
+pp_jimenezmlaa_free(struct pp_queue_t *ppq, unsigned int n)
+{
+ pipe_resource_reference(&ppq->areamaptex, NULL);
+}
+